2013
DOI: 10.14429/djlit.33.4615
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Methodology for Design of Online Exhibitions

Abstract: The process of designing systems or products largely depends on a number of decisions, like "who do I design for?", "what should my product do?", "what are the user requirements?" etc. The developing teams usually base their decisions on experience and/or heuristics and this is particularly the case, in the development of online products and especially online exhibitions. The different solutions are frequently case studies of specific museums or institutions that wish to provide online content to actual or pos… Show more

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Cited by 5 publications
(8 citation statements)
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“…Viewed from this perspective, an online exhibition is as much a virtual museum as a serious game played on a mobile device or an interactive table-top installation. The cross-fertilisation of the many underlying disciplines, such as museum and visitor studies, interaction design, user experience or digital humanities can also be hold responsible for that (Antoniou et al 2013;Ciolfi 2018). For example, the term "digital humanities" (Ross 2018), predominantly used to flag the use of the digital in the Arts and Humanities for research or formal education purpose, does not exclude uses in informal learning environments such as museums and galleries.…”
Section: Defining Museum Technologymentioning
confidence: 99%
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“…Viewed from this perspective, an online exhibition is as much a virtual museum as a serious game played on a mobile device or an interactive table-top installation. The cross-fertilisation of the many underlying disciplines, such as museum and visitor studies, interaction design, user experience or digital humanities can also be hold responsible for that (Antoniou et al 2013;Ciolfi 2018). For example, the term "digital humanities" (Ross 2018), predominantly used to flag the use of the digital in the Arts and Humanities for research or formal education purpose, does not exclude uses in informal learning environments such as museums and galleries.…”
Section: Defining Museum Technologymentioning
confidence: 99%
“…The virtual exhibitions literature has advocated that the design of online exhibitions needs to go through a series of decisions. It has also emphasized that "an explicit and established procedure is needed, such as which are the decisions to be made and who and how decides on design issues" (Antoniou et al 2013). This holds true for any museum technology embodiment.…”
Section: Models and Frameworkmentioning
confidence: 99%
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“…• BIBFRAME. 15 The vocabularies reuse BIBFRAME classes for representing the entity types that are present in each vocabulary, namely Topic, Person, Organization, Place and Temporal. This facilitates both the internal organization of the ROSSIO vocabularies and their reusability as linked data.…”
Section: The Development Of Controlled Vocabulariesmentioning
confidence: 99%
“…Another service the platform will provide are exhibitions and digital collections. According to authors such as Martin R. Kalfatovic [11], Chee Khoon Leong [12][13], Maria Teresa Natale [9] and Angeliki Antoniou [15], digital exhibitions are activities that use hypermedia -information presented in the form of text, graphics, audio and video -with the objective of developing a given subject, resorting to a diverse set of digital objects arranged according to a predetermined narrative, potentially accessible to a wider and geographically dispersed audience. The inclusion of a contextualizing narrative distinguishes digital exhibitions from other similar initiatives, such as image galleries.…”
Section: Rossio Infrastructure Services: Discovery Portal Exhibitions and Digital Collections Virtual Research Environmentmentioning
confidence: 99%