2005
DOI: 10.1162/105474605774918697
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Methodology for the Iterative Evaluation of Prototype Head-Mounted Displays in Virtual Environments: Visual Acuity Metrics

Abstract: Head-mounted display design is an iterative process. As such, a standardized usercentered assessment protocol of head-mounted performance during each phase of prototype development should be employed. In this paper, we first describe a methodology for assessing prototype head-mounted displays and virtual environments using visual performance metrics. We then present an application of the methodology using a prototype of a projection head-mounted display and the first module of our assessment: resolution visual… Show more

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Cited by 12 publications
(13 citation statements)
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“…Despite recent progress in 3D projection technology, an artificial computer-generated VE distorts visual perception [40]. Observing the environment via goggles typically reduces the field of view, limits the visual resolution acuity, and affects the natural accommodation and vergence mechanisms of the human gaze system, thereby degrading depth cue information [41].…”
Section: Discussionmentioning
confidence: 99%
“…Despite recent progress in 3D projection technology, an artificial computer-generated VE distorts visual perception [40]. Observing the environment via goggles typically reduces the field of view, limits the visual resolution acuity, and affects the natural accommodation and vergence mechanisms of the human gaze system, thereby degrading depth cue information [41].…”
Section: Discussionmentioning
confidence: 99%
“…Additional sources included work of 19th century psychologist and physiologist Hermann Von Helmholtz and papers from the journal Presence: Teleoperators & Virtual Environments [4][5][6][7][8] .…”
Section: Presence and Object Telepresencementioning
confidence: 99%
“…Evaluation of a head-mounted projection display (HMPD) was done with a modified Landolt-C acuity test [6]. This test asked users to identify the direction of an opening in a square (up, down, left, or right) under three levels of light.…”
Section: Visual Perception In Head-worn Displaysmentioning
confidence: 99%