2011
DOI: 10.1007/978-3-642-21666-4_46
|View full text |Cite
|
Sign up to set email alerts
|

mGuides, Design and Usability of a Mobile System to Assist Learning in Critical Situations

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

1
0
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(1 citation statement)
references
References 5 publications
1
0
0
Order By: Relevance
“…The ACPO Starter Pack had an average usability score of 74 whilst LI had an average usability score of 80. This is in line with other studies that prove well-designed mobile applications are effective learning tools (Sánchez et al, 2008;Su et al, 2009;Sánchez and Espinoza, 2011;Tsuei et al, 2013;Ahmad and Azahari, 2015;Armstrong and Wilkinson, 2016). The SUS scores seen in Table 1 ranged from 74.25 to 90.6 for an average of 79.4.…”
Section: Discussionsupporting
confidence: 92%
“…The ACPO Starter Pack had an average usability score of 74 whilst LI had an average usability score of 80. This is in line with other studies that prove well-designed mobile applications are effective learning tools (Sánchez et al, 2008;Su et al, 2009;Sánchez and Espinoza, 2011;Tsuei et al, 2013;Ahmad and Azahari, 2015;Armstrong and Wilkinson, 2016). The SUS scores seen in Table 1 ranged from 74.25 to 90.6 for an average of 79.4.…”
Section: Discussionsupporting
confidence: 92%