Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173620
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Mini-Me

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Cited by 270 publications
(52 citation statements)
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References 37 publications
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“…The approach by Piumsomboon et al [2018] is an avatar-based system comparable to ours. While they developed Mini-Me for mixed-reality applications, we tested solely VR simulations.…”
Section: Comparison To Previous Workmentioning
confidence: 98%
See 1 more Smart Citation
“…The approach by Piumsomboon et al [2018] is an avatar-based system comparable to ours. While they developed Mini-Me for mixed-reality applications, we tested solely VR simulations.…”
Section: Comparison To Previous Workmentioning
confidence: 98%
“…Additional sensors allow for a replication of facial expressions and gaze to avatars, for example, using semi-immersive platforms with a Fishtank VR metaphor [Roth et al 2016c] or an HMD integration [Li et al 2015]. Piumsomboon et al [2018] demonstrated the dynamics of avatars as such with respect to avatar size in symmetric and asymmetric remote collaboration in MR with redirected gaze and gestures. Steed et al [2012] combine both avatar-mediated and telepresence principles to asymmetric communication platforms.…”
Section: Avatar-mediated Systemsmentioning
confidence: 99%
“…The environments of local users were captured and reconstructed in a virtual environment, which was shown in the HMDs of remote users. In addition, the remote user's movements were captured and presented as an avatar to local users [5,20,21]. In contrast to these systems using HMD, Pejsa et al used projected augmented reality techniques instead of HMDs to develop a life-sized co-present environment including the complete body of a remote participant for remote communication [22].…”
Section: Vr/ar-based Remote Collaboration/instructionmentioning
confidence: 99%
“…Additionally, although some researchers have investigated the effects of body representation level on social presence in remote collaboration [32], insufficient research exists regarding other aspects relating to manufacturing, such as efficiency, performance, workload, usability, and preference. To this end, in this study, we compared three avatars with different body representation levels, which have been used in remote collaboration/instruction systems: avatar with whole body [1,20,32], avatar with hand and arm [21], and avatar with only hand [1,11,19,37]. Furthermore, we investigated the influence of these avatars with different body representation levels on the quality of remote instruction.…”
Section: Role Of Body Representation In Remote Collaboration/instructionmentioning
confidence: 99%
“…The suggested definitions of MR summarized by Speicher and colleagues [8] indicate that collaboration is one of the key aspects used in defining the concept. Piumsomboon and colleagues [9,10], for example, studied the collaboration between the local AR user and remote virtual reality (VR) user.…”
Section: Introductionmentioning
confidence: 99%