2016
DOI: 10.1016/j.cmpb.2016.07.014
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MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system

Abstract: The proposed system proved to be efficient by improving the user engagement and exercise performance outcomes. The results also suggest that the use of biomechanical standards to recognize movements is valuable in guiding users during rehabilitation exercises.

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Cited by 76 publications
(87 citation statements)
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References 23 publications
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“…The Magic Mirror was tested and evaluated by 748 first and second semester medical students at the Anatomy Department at the Klinikum der Universität München, Germany, and the learning outcomes were extremely positive, particularly with respect to three dimensional understanding of organs and better comprehension of anatomical structures. Preliminary work in rehabilitation research [40,41] resulted in two publications in 2016. The first introduced a MirrARbilitation system that improves patient exercise engagement and performance quality.…”
Section: Related Publicationsmentioning
confidence: 99%
“…The Magic Mirror was tested and evaluated by 748 first and second semester medical students at the Anatomy Department at the Klinikum der Universität München, Germany, and the learning outcomes were extremely positive, particularly with respect to three dimensional understanding of organs and better comprehension of anatomical structures. Preliminary work in rehabilitation research [40,41] resulted in two publications in 2016. The first introduced a MirrARbilitation system that improves patient exercise engagement and performance quality.…”
Section: Related Publicationsmentioning
confidence: 99%
“…Several AR systems have used a variety of interaction methods such as gloves [15], [19], real objects [1], [13], [14], small markers attached to the hand [11] and contact-less tracking [7], [18]. Thereby, different visualization styles have been used, such as monitors [7], [14], [18], [19] and 2D or 3D rendering in direct environment of the patient (2D: [11], [13], 3D: [1], [15]). …”
Section: Introductionmentioning
confidence: 99%
“…Several AR systems have used a variety of interaction methods such as gloves [26], [33], real objects [1], [23], [25], small markers attached to the hand [19] and contact-less tracking [10], [31]. Thereby, different visualization styles have been used, such as monitors [10], [25], [31], [33], 2D or 3D rendering in direct environment of the patient (2D: [19], [23], 3D: [1], [26]). …”
Section: Introductionmentioning
confidence: 99%