2017
DOI: 10.1007/s11528-017-0233-x
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Mirror Worlds: Examining the Affordances of a Next Generation Immersive Learning Environment

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Cited by 12 publications
(6 citation statements)
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“…The device captures a user's body movements instantly occurring within a certain distance range from it. Such contactless embodied interactions have been employed in some studies in this recent decade (e.g., Chao et al, 2013;Cisneros et al, 2019;Gautam et al, 2018;Junokas et al, 2018;Kosmas et al, 2018;Kosmas et al, 2019).…”
Section: Technology-enabled Embodied Learning Environmentmentioning
confidence: 99%
“…The device captures a user's body movements instantly occurring within a certain distance range from it. Such contactless embodied interactions have been employed in some studies in this recent decade (e.g., Chao et al, 2013;Cisneros et al, 2019;Gautam et al, 2018;Junokas et al, 2018;Kosmas et al, 2018;Kosmas et al, 2019).…”
Section: Technology-enabled Embodied Learning Environmentmentioning
confidence: 99%
“…There are some typical examples of content creation and diverse usage of virtual worlds. In education, for example, immersive learning environments (Immersive learning environments are the virtual learning environments which employ VR, AR, or mixed reality (MR) to enhance community, presence and authentic situated learning experiences [25]) provide simulated and controlled situations to improve student's performance and motivation in studies [25]. Additionally, dynamic content generation can decrease development efforts for teachers to customize learning games [26].…”
Section: Diversitymentioning
confidence: 99%
“…provide simulated and controlled situations to improve student's performance and motivation in studies [25]. Additionally, dynamic content generation can decrease development efforts for teachers to customize learning games [26].…”
Section: Diversitymentioning
confidence: 99%
“…In contrast, ILEs are often open-ended, allowing for users to learn via both formal and informal approaches (Freitas & Neumann, 2009). Finally, computer-based simulations are less able to offer the freedom of embodied movement available in ILEs (Gautam, Williams, Terry, Robinson, & Newbill, 2018;Monroy et al, 2018;Ritz & Buss, 2016). ILEs with HMDs, glasses, or other motion detection allow learners to physically explore and move around in the virtual space.…”
Section: Moocs Simulations and Ilesmentioning
confidence: 99%