2018 9th International Conference on Information, Intelligence, Systems and Applications (IISA) 2018
DOI: 10.1109/iisa.2018.8633697
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Mobile Applications and Games for a Digital Educational Program on Art and Culture in Secondary School

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Cited by 4 publications
(2 citation statements)
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“…Players navigate through the virtual space in first-person perspective, while following knowledge-related clues to locate targeted items. In 2018, a mobile game-based educational approach was created for teaching Greek art and culture for secondary school education (Michala et al, 2018). In 2015, the game Panic in the Gallery was created with the following goal:…”
Section: The Situation Of Educational Games Related To Contemporary Artmentioning
confidence: 99%
“…Players navigate through the virtual space in first-person perspective, while following knowledge-related clues to locate targeted items. In 2018, a mobile game-based educational approach was created for teaching Greek art and culture for secondary school education (Michala et al, 2018). In 2015, the game Panic in the Gallery was created with the following goal:…”
Section: The Situation Of Educational Games Related To Contemporary Artmentioning
confidence: 99%
“…Michala, C. Alexakos and D. Tsolis, for example, analyzed the available digital and mobile games which are used in education. They examined the benefits of using games and digital educational programs in the educational process, aimed at developing cognitive and emotional skills, highlighted computer and mobile play-based approach, founded on the Greek art and culture for high school [4].…”
Section: Of Computer Science Teachers' Readiness To Develop Computer mentioning
confidence: 99%