2014
DOI: 10.7763/ijiet.2014.v4.426
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Mobile Learning: A Topography and Research

Abstract: A topography of mobile learning and the author's research work in the three phases of mobile learning are delineated in this paper. The aim is to provide the diachronic summary of the author as well as other researchers in these three phases of mobile learning namely the focus on devices, learning outside classroom and the mobility of learners. The research covers in many domains of mobile learning. A brief discussion on the salient characteristics of mobile learning and the issues will be provided. Hopefully,… Show more

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Cited by 4 publications
(3 citation statements)
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“…Learner motivation remains a primary concern of game-based mobile learning initiatives, with developers and educators alike trialing different approaches of introducing game elements into the learning process (Pechenkina, et al, 2017). Also, gamified learning can extend students' opportunities to learn anywhere and anytime (Lin, et al, 2016;So, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…Learner motivation remains a primary concern of game-based mobile learning initiatives, with developers and educators alike trialing different approaches of introducing game elements into the learning process (Pechenkina, et al, 2017). Also, gamified learning can extend students' opportunities to learn anywhere and anytime (Lin, et al, 2016;So, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…MARA (Nokia) [22] Camera-equipped mobile devices were used for online video training. The author R. Robson provided an exhaustive work on elearning by describing the history of e-learning and its evolution [29].…”
mentioning
confidence: 99%
“…MARA (Nokia) [23] Camera-equipped mobile devices were used for online video training. A knowledge-based application that maintains the complex relationship between the different content of a single curriculum is provided under the Crampon project [33].…”
mentioning
confidence: 99%