Serious Games and Edutainment Applications 2011
DOI: 10.1007/978-1-4471-2161-9_18
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Modding in Serious Games: Teaching Structured Query Language (SQL) Using NeverWinter Nights

Abstract: transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licenses issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers. The use of registered names, trademarks, etc., in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant laws and regulations and ther… Show more

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Cited by 6 publications
(5 citation statements)
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“…Most of the studies have been conducted with weel-defined problems in areas such as mathematics and science [25], [31]- [33]. However, more recent research has found similar effects in more ill-defined problem domains such as architecture [34]; cultural heritage [35]; engineering practice [13]; career guidance topics [36]; sectors of e-health and e-commerce [37]; teaching Structured Query Language [38]; music instruction [39]. In the present study, similar to previous studies, students opportunityto-learn with game-based learning were shown to be superior in learning outcomes.…”
Section: Resultsmentioning
confidence: 99%
“…Most of the studies have been conducted with weel-defined problems in areas such as mathematics and science [25], [31]- [33]. However, more recent research has found similar effects in more ill-defined problem domains such as architecture [34]; cultural heritage [35]; engineering practice [13]; career guidance topics [36]; sectors of e-health and e-commerce [37]; teaching Structured Query Language [38]; music instruction [39]. In the present study, similar to previous studies, students opportunityto-learn with game-based learning were shown to be superior in learning outcomes.…”
Section: Resultsmentioning
confidence: 99%
“…With this regard, many contributions discuss the strengths and weaknesses of the survival/crafting genre, of which Minecraft have been widely regarded to possess mechanical and structural features that resemble or align them more closely to real environments (Chang, 2019;Ekaputra et al, 2013, Kelly & Nardi, 2014Nguyen, 2016). Although selecting a fitting title may not be easy, the possibility to modify (or "mod") the game (Gee & Tran, 2015), for example, by tweaking its scenarios or changing certain rules (Soflano, 2011) constitutes a key factor for simulating real-world situations and controversies (de la Hera Conde-Pumpido, 2017). This may enable "applicable simulations" (Dishon & Kafai, 2022) that prepare players for a particular scenario, connecting the context to the gaming experience and opening the doors to educational uses that the game developers may not have encompassed during design.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In higher education, the use of games is not only focused on learning a particular subject, such as using a bespoke serious game for learning a foreign language [27] and modding an existing game NeverWinter Nights to teach Structured Query Language (SQL) [29] etc., but also on the ability of the instrument to develop learning in general, e.g. to develop strategies for reading three-dimensional images, to develop learning through observation and hypothesis testing, to broaden the understanding of scientific simulations, and develop divided visual attention [12].…”
Section: Serious Games For Higher Educationmentioning
confidence: 99%
“…In higher education, educators tend to use virtual environments such as Second Life [5], [16] or modify COTS games (a.k.a. modding) [9], [29] in an educational setting.…”
Section: Serious Games For Higher Educationmentioning
confidence: 99%
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