Mixed Reality and Gamification for Cultural Heritage 2017
DOI: 10.1007/978-3-319-49607-8_16
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Modelling Life Through Time: Cultural Heritage Case Studies

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Cited by 12 publications
(6 citation statements)
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“…This can be called a mixed method or a hybrid method. Examples of the use of such a method are: a woman's folk costume from the Gorenje region (Blender program was used) [28], 3D scanning of the female body in the context of applications in the clothing industry [29], generation of avatar elements (head and body) based on data from scanning 3D and measurements as well as 3D modeling of clothes on the basis of physical, spatial and external information [30], scanning of mannequin torsos to properly reproduce various figures of figures on which manually modeled outfits were placed [31], 3D simulation of historical costumes modeled manually on avatars [32]. The most frequently described and at the same time used technique of 3D digitisation of historical costumes are passive methods: photogrammetry and SfM (Structure from Motion), the fundamental (fundamental) theoretical basis of which can be found in [33].…”
Section: D Scanning Technologies and Photogrammetrymentioning
confidence: 99%
“…This can be called a mixed method or a hybrid method. Examples of the use of such a method are: a woman's folk costume from the Gorenje region (Blender program was used) [28], 3D scanning of the female body in the context of applications in the clothing industry [29], generation of avatar elements (head and body) based on data from scanning 3D and measurements as well as 3D modeling of clothes on the basis of physical, spatial and external information [30], scanning of mannequin torsos to properly reproduce various figures of figures on which manually modeled outfits were placed [31], 3D simulation of historical costumes modeled manually on avatars [32]. The most frequently described and at the same time used technique of 3D digitisation of historical costumes are passive methods: photogrammetry and SfM (Structure from Motion), the fundamental (fundamental) theoretical basis of which can be found in [33].…”
Section: D Scanning Technologies and Photogrammetrymentioning
confidence: 99%
“…A suitable sound reconstruction enriches the experience. Both AR and VR allow for reconstructing tangible and intangible cultural heritage [63]. The modelling of virtual humans is at the basis of museum exhibitions described in [63] and implemented in the context of European projects.…”
Section: Interaction Based On the Visual Channelmentioning
confidence: 99%
“…Both AR and VR allow for reconstructing tangible and intangible cultural heritage [63]. The modelling of virtual humans is at the basis of museum exhibitions described in [63] and implemented in the context of European projects. Such systems require a motion capture system for acquiring body and facial animations.…”
Section: Interaction Based On the Visual Channelmentioning
confidence: 99%
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