Proceedings of the 3rd ACM Symposium on Spatial User Interaction 2015
DOI: 10.1145/2788940.2788948
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Models for Rested Touchless Gestural Interaction

Abstract: Touchless mid-air gestural interaction has gained mainstream attention with the emergence of off-the-shelf commodity devices such as the Leap Motion and the Xbox Kinect. One of the issues with this form of interaction is fatigue, a problem colloquially known as the "Gorilla Arm Syndrome." However, by allowing interaction from a rested position, whereby the elbow is rested on a surface, this problem can be limited in its effect. In this paper we evaluate 3 possible methods for performing touchless mid-air gestu… Show more

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Cited by 27 publications
(13 citation statements)
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“…Additionally, when crafting the interaction with immersive installations, designers need to avoid postures, gestures, or body movements that are perceived as strenuous or physically challenging [60]. A possible solution could be to allow interaction from a rested position to minimize fatigue [61].…”
Section: Designing the Interaction For Older Visitorsmentioning
confidence: 99%
“…Additionally, when crafting the interaction with immersive installations, designers need to avoid postures, gestures, or body movements that are perceived as strenuous or physically challenging [60]. A possible solution could be to allow interaction from a rested position to minimize fatigue [61].…”
Section: Designing the Interaction For Older Visitorsmentioning
confidence: 99%
“…Similarly, a kinesphere model was proposed whereby, when a joint (e.g., wrist, elbow, or shoulder) is rested and the remaining joints are stretched, the user's fingertip will be approximately on a partial sphere centered on the joint [51]. Guinness et al [52] also used a similar sphere model to evaluate the kinematic trace of the hand in rested touchless gestural interaction. While the shoulder joint is fixed, a similar Z-dimension movement was found [53].…”
Section: Z-dimension Movements and Orientationmentioning
confidence: 99%
“…Research has highlighted how users desire instant control "right now" with minimal action, and "right here" without having to go out of their ways [18]. Freeman and Weissman were first to explore the idea of controlling a television using hand gestures over 20 years ago [10], observing fatigue issues now often referred to as "gorilla arm" [12,13]. More recent research on the topic has largely focussed on library-based gestural techniques [6,16,17] and highlighted issues with learning and remembering of gestures and gesture-to-function mappings [31].…”
Section: Touchless Gestural Interactionmentioning
confidence: 99%