2017
DOI: 10.1002/jts.22172
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Modern Warfare: Video Game Playing and Posttraumatic Symptoms in Veterans

Abstract: Many of the current generation of veterans grew up with video games, including military first-person shooter (MFPS) video games. In MFPS games, players take the role of soldiers engaged in combat in environments modeled on real-life warzones. Exposure to trauma-congruent game content may either serve to exacerbate or to ameliorate posttraumatic symptoms. The current study examined the relationship between MFPS and other shooter video game playing and posttraumatic stress disorder (PTSD) symptoms among current … Show more

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Cited by 7 publications
(14 citation statements)
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References 16 publications
(20 reference statements)
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“…The remaining four studies (Etter et al, 2017;Kaufman and Zhang, 2015;Rowntree and Fenney, 2019;Sundberg, 2018) employ surveys to explore the impact of playing on mental health. For example, Rowntree and Fenney (2019) used a cross-sectional survey to ask outpatients attending an Irish general adult mental health service about their gaming activity and the perceived impact it had on their mental health.…”
Section: Quantitative Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…The remaining four studies (Etter et al, 2017;Kaufman and Zhang, 2015;Rowntree and Fenney, 2019;Sundberg, 2018) employ surveys to explore the impact of playing on mental health. For example, Rowntree and Fenney (2019) used a cross-sectional survey to ask outpatients attending an Irish general adult mental health service about their gaming activity and the perceived impact it had on their mental health.…”
Section: Quantitative Methodsmentioning
confidence: 99%
“…A first group of 9 papers (Colder Carras et al, 2018;Cutler et al, 2016;Elliott et al, 2015;Etter et al, 2017;Finke et al, 2018;Gallup and Serianni, 2017;Kaufman and Zhang, 2015;Rowntree and Fenney, 2019;Sundberg, 2018) investigates why and how people play with video games in their everyday life, with the aim to discover both their potential benefits and drawbacks for mental health.…”
Section: Study Characteristicsmentioning
confidence: 99%
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“…With exception of Malazita and Jenkins (2017), these studies mostly examine college-aged students unlikely to represent a broader spectrum of developmental stages and thus, there is a broad need for replication and extension of this work to consider more diverse populations-even more relevant given claims that gaming experiences are increasingly ubiquitous (Bogost, 2011). To give a rather specific example of emerging research into specific gaming populations, there is a growing body of research on combat veterans using video games as a coping mechanism for post-traumatic stress disorder (PTSD; see Banks and Cole, 2016;Colder Carras et al, 2018), including violent and military-themed first-person shooters (Elliott et al, 2015;Etter et al, 2017). This work is comparatively nascent in the broader literature on violent video games, early results suggest that rather than serving as triggers of PTSD, these games served both short-term (mood management and stress reduction) and long-term (well-being and socialization) psychological outcomes, although veterans also expressed concerns about maladaptive coping (such as playing excessively; Colder Carras et al, 2018).…”
Section: Video Games As Reflective Spacesmentioning
confidence: 99%