2014
DOI: 10.1007/978-3-319-09165-5_6
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MoHex 2.0: A Pattern-Based MCTS Hex Player

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Cited by 29 publications
(27 citation statements)
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“…Note that there is no clear indication in the included plots that further improvement is not possible, it is simply a matter of limited time and diminishing returns. We evaluate NeuroHex by testing against the Monte-Carlo tree search player MoHex [8] [3], currently the world's strongest hexbot. See Figure 5.…”
Section: Resultsmentioning
confidence: 99%
“…Note that there is no clear indication in the included plots that further improvement is not possible, it is simply a matter of limited time and diminishing returns. We evaluate NeuroHex by testing against the Monte-Carlo tree search player MoHex [8] [3], currently the world's strongest hexbot. See Figure 5.…”
Section: Resultsmentioning
confidence: 99%
“…This is amplified when combined with Monte Carlo Tree Search (MCTS) (Coulom, 2006;Silver et al, 2016Silver et al, , 2017. Deep neural nets have also been used in Hex (Gao et al, 2017a), yielding MoHex-CNN, which is stronger than MoHex 2.0 (Huang et al, 2013;Pawlewicz et al, 2015) on 13×13 Hex. MoHex-CNN uses policy net output for move prior probabilities during the in-tree phase.…”
Section: Related Workmentioning
confidence: 99%
“…The resulting program defeats MoHex 2.0 even on boardsize 13×13, although its margin of victory there is less than on other boardsizes. MoHex 2.0's playout policy was trained mostly on 13×13 games (Huang et al, 2013), so we conjecture that the low q-head prediction accuracy is insufficient to match the strength of MoHex 2.0 playouts. To verify this, we ran extra tournaments with the q-head in MoHex3H's search disabled, forcing MoHex3H to use the same pattern-based playouts as MoHex 2.0.…”
Section: Combined With Searchmentioning
confidence: 99%
“…For the second case, where different BF-JL applications share the same BF-JL search among different game-playing programs, each program needs to specify the corresponding behaviour for the search. For example, the three programs, NCTU6 for Connect6, CGI (CGI-LAB, 2015a) for Go, and MoHex (Huang, Arneson, Hayward et al, 2014) for Hex, can be paired with JL-UCT to create three separate BF-JL applications. Since JL-UCT uses win rates during the search, different programs need to provide JL-UCT with their own win rates.…”
Section: Bf-jl Applicationsmentioning
confidence: 99%
“…Third, Monte-Carlo Tree Search (MCTS) (Coulom, 2006;Kocsis and Szepesvári, 2006;Gelly, Wang, Munos et al, 2006) is a best-first search algorithm using Monte-Carlo simulations as state evaluations. It has been successfully applied to Go (Gelly, Wang, Munos et al, 2006;Enzenberger, Müller, Arneson et al, 2010;Gelly and Silver, 2011), Hex (Huang, Arneson, Hayward et al, 2014), General Game Playing (Björnsson and Finnsson, 2009), Backgammon (Van Lishout, and Phantom-Go (Borsboom, Saito, Chaslot et al, 2007).…”
Section: Introductionmentioning
confidence: 99%