“…Third, Monte-Carlo Tree Search (MCTS) (Coulom, 2006;Kocsis and Szepesvári, 2006;Gelly, Wang, Munos et al, 2006) is a best-first search algorithm using Monte-Carlo simulations as state evaluations. It has been successfully applied to Go (Gelly, Wang, Munos et al, 2006;Enzenberger, Müller, Arneson et al, 2010;Gelly and Silver, 2011), Hex (Huang, Arneson, Hayward et al, 2014), General Game Playing (Björnsson and Finnsson, 2009), Backgammon (Van Lishout, and Phantom-Go (Borsboom, Saito, Chaslot et al, 2007).…”