2013
DOI: 10.1109/tciaig.2013.2239295
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Monte Carlo Search Algorithm Discovery for Single-Player Games

Abstract: Abstract-Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know in advance the problem they want to solve, and spend plenty of time exploiting this knowledge to customize their MCS algorithm in a problem-driven way. We propose an MCS algorithm discovery scheme to perform this in an automatic and reproducible way. First, we intro… Show more

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Cited by 7 publications
(4 citation statements)
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References 31 publications
(45 reference statements)
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“…First, more advanced tree navigation techniques published in the machine learning literature are investigated [8,14]. Second, instead of considering topological and geometrical operations (such as edge swaps, collapses or node relocation) as post-processing operations, they could be added directly as actions in the sequential decision-making process.…”
Section: Resultsmentioning
confidence: 99%
“…First, more advanced tree navigation techniques published in the machine learning literature are investigated [8,14]. Second, instead of considering topological and geometrical operations (such as edge swaps, collapses or node relocation) as post-processing operations, they could be added directly as actions in the sequential decision-making process.…”
Section: Resultsmentioning
confidence: 99%
“…The PersQ [36] algorithm first used MCTS in itinerary recommendation like single-player game [42]. Before that, most of the researchers applied Monte Carlo tree search for two-player games.…”
Section: Personalized Itinerary Recommendation With Queuing Time Awar...mentioning
confidence: 99%
“…This is at least a 128-fold speed-up. Following the previous proposed grammar [9], the search components Simulate, Repeat, Lookahead, Select, and…”
Section: The Tree Search Algorithmmentioning
confidence: 99%