2010
DOI: 10.1016/j.intcom.2010.04.005
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More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

Abstract: a b s t r a c tThe combination of psychophysiological and psychometric methods provides reliable measurements of affective user experience (UX). Understanding the nature of affective UX in interactive entertainment, especially with a focus on sonic stimuli, is an ongoing research challenge. In the empirical study reported here, participants played a fast-paced, immersive first-person shooter (FPS) game modification, in which sound (on/off) and music (on/off) were manipulated, while psychophysiological recordin… Show more

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Cited by 192 publications
(139 citation statements)
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“…Based on Csikszentmihalyi’s Flow Theory, a large literature has studied how enjoyment, immersion, and challenge link to provide the gamer with flow experience ([17,18] in FPS). Jennett et al [19] have studied the characteristics of the game (pace, interaction with other players on a website, realism, and easier identification with the shooter in a first-person game) fostering gamer immersion and enjoyment.…”
Section: State Of the Artmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on Csikszentmihalyi’s Flow Theory, a large literature has studied how enjoyment, immersion, and challenge link to provide the gamer with flow experience ([17,18] in FPS). Jennett et al [19] have studied the characteristics of the game (pace, interaction with other players on a website, realism, and easier identification with the shooter in a first-person game) fostering gamer immersion and enjoyment.…”
Section: State Of the Artmentioning
confidence: 99%
“…However, the common feature of the studies mentioned so far is that they share a narrow view of game enjoyment, which is mostly based on the pleasure gained from the game as measured through self-reported assessment, 3 GEQ questionnaires [24], or physiological measures [2,18,25,26]. Two drawbacks can also be mentioned here when using questionnaires.…”
Section: State Of the Artmentioning
confidence: 99%
“…The background music, referring to all the sound (including music and sound effect) appeared in the video game in this study, has long been acknowledged to be an indispensible part of modern video game [3][4][5]. It usually is used to communicate aspect of the narrative, convey emotion, and enrich the experience of the player [6].…”
Section: Introductionmentioning
confidence: 99%
“…Other ways to measure the emotional response include physiological measurements (e.g. heart rate, skin conductance) or the evaluation of valence and arousal, which are currently also applied in the games area [39]. To measure the user experience beyond the instrumental, task-based approach, Hassenzahl [17] introduced the AttrakDiff questionnaire.…”
Section: User Experience Evaluationmentioning
confidence: 99%
“…Izard [25] described ten basic emotions, of which the three clearly positive emotions were chosen to be included in the questionnaire (interest, joy and surprise), as UX is described as focusing on positive experiences [18]. Additionally, the feeling of competence as a need fulfillment is covered within this dimension [50,20,39].…”
Section: Overview On Ux Dimensionsmentioning
confidence: 99%