“…With both the hardware setup of DungeonMaker, and the implemented game, we aimed to cover an extensive range of design components within the space of combining hybrid board games and (personal) fabrication technologies. To do so, we initially outlined a design space, which combined fundamental actions in (hybrid) board games [47,73,78] (e.g., motion, calculations, narration) and fundamental actions enabled by fabrication devices [12,96,106] (e.g., motion, material addition, material removal). Each resulting cell can then be used to generate (inter)actions between players and machines.…”