Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology 2008
DOI: 10.1145/1501750.1501813
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Motion controlled mobile 3D multiplayer gaming

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Cited by 20 publications
(10 citation statements)
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“…Alternatively, Chehimi and Coulton conducted an experiment dealing with a motion-controlled 3D mobile game [3]. In the experiment, they compared a mobile device's accelerometer and physical keypad as input to navigate around a 3D environment.…”
Section: A Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Alternatively, Chehimi and Coulton conducted an experiment dealing with a motion-controlled 3D mobile game [3]. In the experiment, they compared a mobile device's accelerometer and physical keypad as input to navigate around a 3D environment.…”
Section: A Related Workmentioning
confidence: 99%
“…There were two independent variables: input method (tilt-input, facial tracking) and life (1,2,3,4,5). The dependent variables were survival time, stars collected, and score.…”
Section: Designmentioning
confidence: 99%
“…However, finger gestures on a touch screen impose certain problems in such a setting, as discussed in Section 1. Alternative approaches for navigation in virtual reality environments on mobile phones include tilting [9,10,14]. This interaction concept is unsuitable in AR, because the orientation of the device is needed to create the augmented world.…”
Section: Context and Related Workmentioning
confidence: 99%
“…Phones have been used as controllers for Wii-like interaction with large screens [5], as well as controllers for 3D mobile games [6], co-located social games based on motion gestures [7], and multi-modal approaches that combine touch and motion [8]. First frameworks for the design of tangible interaction with phones are emerging [9] but the question remains how the interaction design and user experience will change as interactions with phones evolve further into a shared, movement-based, and co-located user experience.…”
Section: Mobile Phones and Tangible Interaction Designmentioning
confidence: 99%