Proceedings of the International Conference on the Foundations of Digital Games 2012
DOI: 10.1145/2282338.2282373
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Motivational game design patterns of 'ville games

Abstract: The phenomenal growth of social network games in the last five years has left many game designers, game scholars, and long-time game players wondering how these games so effectively engage their audiences. Without a strong understanding of the sources of appeal of social network games, and how they relate to the appeal of past games and other human activities, it has proven difficult to interpret the phenomenon accurately or build upon its successes. In this paper we propose and employ a particular approach to… Show more

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Cited by 47 publications
(42 citation statements)
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“…As a quick and easy starting point, they can use the pre-compiled catalogues of game elements suited for survey gamification from [23,27]. Further game elements (not all of them necessarily suited for surveys) are provided in the "gamification toolkit" [26], "ingredients of great games" [24], game mechanics listed in [1], "motivational game design patterns" [19], "game flow criteria" [25], "playful experiences" in [18], and the aesthethics in [15]. The designers should familiarize themselves with the game elements so they can inspire the subsequent design steps.…”
Section: A) B)mentioning
confidence: 99%
“…As a quick and easy starting point, they can use the pre-compiled catalogues of game elements suited for survey gamification from [23,27]. Further game elements (not all of them necessarily suited for surveys) are provided in the "gamification toolkit" [26], "ingredients of great games" [24], game mechanics listed in [1], "motivational game design patterns" [19], "game flow criteria" [25], "playful experiences" in [18], and the aesthethics in [15]. The designers should familiarize themselves with the game elements so they can inspire the subsequent design steps.…”
Section: A) B)mentioning
confidence: 99%
“…and responses (badges for long responses, achievements for sections completed) can provide motivation to complete the survey, as well as foster competition if progress is shared in a social context [18]. Our design did not include progress markers about the number of questions left, because our main experimental measure was the number of questions completed.…”
Section: Design Elements In Our Gamified Surveymentioning
confidence: 99%
“…Such benefits are desirable to designers because the ultimate goal of gamification is often to get more from a user: more data (or any data at all), higher quality data, or increased frequency and duration of participation. Attempts have been made to identify game design patterns that result in increased motivation [9,18,34], but there is currently a lack of empirical research to determine what elements of gamification really work in the real world to increase user motivation or participation [22].…”
Section: Introductionmentioning
confidence: 99%
“…It might be that the game industry's discussion on social games' lack of sociability is narrow and biased towards the so called "'Ville games" genre (Lewis et al, 2012), which feature world building and simple social features such as sending and receiving gifts and visiting a friend's game space for score and bonuses. Such games have gained huge popularity in the past, so the discussion has also mostly revolved around them while ignoring other social game genres, which have evolved to offer deeper social experiences.…”
Section: Discussionmentioning
confidence: 99%