2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) 2020
DOI: 10.1109/aivr50618.2020.00026
|View full text |Cite
|
Sign up to set email alerts
|

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
14
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
4
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 20 publications
(14 citation statements)
references
References 34 publications
0
14
0
Order By: Relevance
“…That being said, Gonzalez-Franco et al [23] have recently argued that rigged avatars will be key to the future of VR and its wide adoption. They also open-sourced an avatar library for research and academic purposes that can further help researchers to adopt VR for their research [24]. All the previous works emphasise the importance of avatars in virtual environments.…”
Section: Avatars In Virtual Environmentsmentioning
confidence: 99%
See 4 more Smart Citations
“…That being said, Gonzalez-Franco et al [23] have recently argued that rigged avatars will be key to the future of VR and its wide adoption. They also open-sourced an avatar library for research and academic purposes that can further help researchers to adopt VR for their research [24]. All the previous works emphasise the importance of avatars in virtual environments.…”
Section: Avatars In Virtual Environmentsmentioning
confidence: 99%
“…For example, many VR studies require complex setups and additional hardware (e.g., OptiTrack systems for finger tracking [34]) or Microsoft Kinects for body tracking [73]). Furthermore, there are many ways to represent users in VR (e.g., [24,29,53]), and it is often not clear which one best imitates users. It is common to embody avatars of various appearances ranging from abstract to realistic [50].…”
Section: Summary and Research Gapmentioning
confidence: 99%
See 3 more Smart Citations