2004
DOI: 10.1007/978-3-662-08373-4_10
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MPML and SCREAM: Scripting the Bodies and Minds of Life-Like Characters

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Cited by 27 publications
(21 citation statements)
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“…However, relevant research is also being carried out in a range of individual disciplines, including believable facial, gesture and body animation of virtual characters [4], modeling personality and emotion [5], expressive speech synthesis [6] and control mechanisms for story and interaction [7].…”
Section: Motivationmentioning
confidence: 99%
“…However, relevant research is also being carried out in a range of individual disciplines, including believable facial, gesture and body animation of virtual characters [4], modeling personality and emotion [5], expressive speech synthesis [6] and control mechanisms for story and interaction [7].…”
Section: Motivationmentioning
confidence: 99%
“…In [18], Prendinger et al discuss the systems MPML and SCREAM, an approach of scripting the bodies and minds of life-like characters.…”
Section: Related Workmentioning
confidence: 99%
“…The Multi-modal Presentation Markup Language (MPML), for instance, has been designed so that ordinary people can write multi-modal character contents most easily like they write a variety of web contents using HTML. Moreover, MPML offers a visual editor that allows one to script interactive multi-character presentations in a drag-and-drop fashion using a graphical representation of the presentation flow [48]. MPML also provides an interface to the Scripting Emotion-based Agent Minds (SCREAM) system that enables authors to specify the propositional attitudes and affect-related processes of a character's (synthetic) brain [48].…”
Section: Authoring Life-like Charactersmentioning
confidence: 99%
“…Moreover, MPML offers a visual editor that allows one to script interactive multi-character presentations in a drag-and-drop fashion using a graphical representation of the presentation flow [48]. MPML also provides an interface to the Scripting Emotion-based Agent Minds (SCREAM) system that enables authors to specify the propositional attitudes and affect-related processes of a character's (synthetic) brain [48]. While MPML typically uses the Microsoft Agent package to control animated characters [40], the Galatea software toolkit allows authors to personalize core features of a facial spoken dialogue agent [31].…”
Section: Authoring Life-like Charactersmentioning
confidence: 99%