2010
DOI: 10.1007/s11412-010-9082-8
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Mr. Vetro: A Collective Simulation for teaching health science

Abstract: Why has technology become prevalent in science education without fundamentally improving test scores or student attitudes? We claim that the core of the problem is how technology is being used. Technologies such as simulations are currently not used to their full potential. For instance, physiology simulations often follow textbooks by sequentially exposing individual systems such as the circulatory and respiratory systems one at a time, leaving out essential comprehension of system interactions. Moreover, the… Show more

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Cited by 34 publications
(15 citation statements)
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“…While SharedPhys is aimed at engaging children in a wide variety of STEM topics from biology and health to math and basic statistics, the primary content area is the human circulatory and respiratory system. A diverse set of bodylearning technology tools have been developed, including collaborative simulations [24], touchscreen apps [49,72], wearables [55], and AR [43,48]; however, none integrate real-time physiological sensing, whole-body interaction, and collaborative large-screen visualizations as we do here. Most related to our work are BodyVis [54,55] and Mr. Vetro [24].…”
Section: Technology Tools To Support Body Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…While SharedPhys is aimed at engaging children in a wide variety of STEM topics from biology and health to math and basic statistics, the primary content area is the human circulatory and respiratory system. A diverse set of bodylearning technology tools have been developed, including collaborative simulations [24], touchscreen apps [49,72], wearables [55], and AR [43,48]; however, none integrate real-time physiological sensing, whole-body interaction, and collaborative large-screen visualizations as we do here. Most related to our work are BodyVis [54,55] and Mr. Vetro [24].…”
Section: Technology Tools To Support Body Learningmentioning
confidence: 99%
“…A diverse set of bodylearning technology tools have been developed, including collaborative simulations [24], touchscreen apps [49,72], wearables [55], and AR [43,48]; however, none integrate real-time physiological sensing, whole-body interaction, and collaborative large-screen visualizations as we do here. Most related to our work are BodyVis [54,55] and Mr. Vetro [24]. BodyVis combines physiological sensing and reactive visualizations embedded in a 'smart' t-shirt; however, its LED-based visualizations provide only one representation of data, do not easily support temporal/social comparisons, and were not designed for whole-classroom interaction.…”
Section: Technology Tools To Support Body Learningmentioning
confidence: 99%
“…Simulations can support the development of deeper understanding and better problem-solving skills in areas such as genetics, environmental science, and physics (Krajcik, Marx, Blumenfeld, Soloway, & Fishman, 2000;Schwartz & Heiser, 2006;Rieber et al, 2004;Buckley et al, 2004;Buckley et al, 2010). Students using simulations tend to rely more on conceptual approaches than on algorithmic approaches or rote facts during problem-solving (Stieff & Wilensky, 2003;White & Frederiksen, 1998), and can make causal connections among the levels of science systems (Hmelo-Silver, et al, 2008;Ioannidou, et al, 2010). Using dynamic, interactive simulations to make these connections explicit and salient benefits students' learning (Slotta & Chi, 2006).…”
Section: Simulations For Science Learningmentioning
confidence: 99%
“…In Mr. Vetro, a National Institute of Health sponsored project that focused on how the body reacts to various activity, students played the role of lungs, heart, and dictated the amount of physical activity (exercise) applied to a virtual human named Mr. Vetro [11]. Each role has a set of parameters students can control.…”
Section: Collective Simulationsmentioning
confidence: 99%
“…For example, using Mr. Vetro for 1-2 periods in highschool classrooms indicated strong learning gains, as compared to control instruction covering the same material without the use of a collective simulation, over a diverse group of students [11]. Evidence also suggests strong student engagement during the activity with some students referring to it as one of the most intense classroom experiences [11].…”
Section: Collective Simulationsmentioning
confidence: 99%