2010
DOI: 10.1037/a0018566
|View full text |Cite
|
Sign up to set email alerts
|

Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations: Comment on Anderson et al. (2010).

Abstract: The issue of violent video game influences on youth violence and aggression remains intensely debated in the scholarly literature and among the general public. Several recent meta-analyses, examining outcome measures most closely related to serious aggressive acts, found little evidence for a relationship between violent video games and aggression or violence. In a new meta-analysis, C. A. Anderson et al. (2010) questioned these findings. However, their analysis has several methodological issues that limit the… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
192
0
8

Year Published

2012
2012
2019
2019

Publication Types

Select...
5
4

Relationship

1
8

Authors

Journals

citations
Cited by 253 publications
(201 citation statements)
references
References 30 publications
1
192
0
8
Order By: Relevance
“…Support for this claim is strengthened by findings from longitudinal (Williams & Skoric, 2005) and other published meta-analytic studies that show little to no relationship between violent video game play and aggression (Ferguson, 2007;Savage & Yancey, 2008;Ferguson & Kilburn, 2010).…”
mentioning
confidence: 71%
“…Support for this claim is strengthened by findings from longitudinal (Williams & Skoric, 2005) and other published meta-analytic studies that show little to no relationship between violent video game play and aggression (Ferguson, 2007;Savage & Yancey, 2008;Ferguson & Kilburn, 2010).…”
mentioning
confidence: 71%
“…In their recent analysis of video game violence (Anderson et al, 2010), the authors were found to have selectively included unpublished studies of their own, as well as those of close colleagues and collaborators, while failing to solicit unpublished studies from groups with a differing perspective on video game effects, despite sometimes being in contact with those other groups on other matters (C. J. Ferguson & Kilburn, 2010). Similarly, their coding of methodological quality selectively missed the important issue of measurement standardization and quality that is known to spuriously inflate effect size estimates in this field (C. J.…”
Section: The Phenomenon Of Publication Biasmentioning
confidence: 99%
“…On the one side there is research that indicates that the effects are nonexistent or low (e.g., Ferguson & Kilburn, 2010;Savage & Yancey, 2008;Sherry, 2001Sherry, , 2007. Other studies, however, did find a relationship between children's exposure to harmful (e.g., violent) media content and the development of undesirable attitudes and behaviors, violent behaviors in particular (e.g., Bushman & Huesmann, 2001;Earles, Alexander, Johnson, Liverpool, & McGhee, 2002;Hogben, 1998;Huesmann, 2007;Konijn, Nije Bijvank, & Bushman, 2006;Paik & Comstock, 1994).…”
Section: Media Ratings Serve To Inform Parents About and Protect Minomentioning
confidence: 99%