2015 38th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) 2015
DOI: 10.1109/mipro.2015.7160468
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Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games

Abstract: Abstract-Massively Multi-Player On-Line Role-Playing Games (MMORPG) give us the opportunity to study two important aspects of computing: (1) large-scale virtual social interaction of people (players) and (2) the design, development and coordination of large-scale distributed artificial intelligence (AI). A common denominator for both aspects are the methods used to study them: social interaction can be described and simulated using agent-based models (ABM) whilst distributed AI is commonly modeled in terms of… Show more

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Cited by 10 publications
(9 citation statements)
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“…5 detects the most active members of the community, based on whisper message exchange, and all the included player characters. With continuous growth, and increasingly large number of players, MMORPGs represent a vast playground for virtual society and virtual communities [1]. In a process similar to any computer-based activity, almost any activity in an MMORPG produces data, which is stored in order for the game to process smoothly.…”
Section: Discussionmentioning
confidence: 99%
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“…5 detects the most active members of the community, based on whisper message exchange, and all the included player characters. With continuous growth, and increasingly large number of players, MMORPGs represent a vast playground for virtual society and virtual communities [1]. In a process similar to any computer-based activity, almost any activity in an MMORPG produces data, which is stored in order for the game to process smoothly.…”
Section: Discussionmentioning
confidence: 99%
“…MMORPGs are an interesting modern resource for analyses in various fields of research due to their numerous users, large market share and various opportunities for individual, group and global activities [1]. Apart from providing a data source with unprecedented quantity of data available, MMORPGs are a source with enhanced ease of access to the collected data, which is a crucial point in modern social sciences [2].…”
Section: Literature Overviewmentioning
confidence: 99%
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“…friends, enemies, parties etc. ), (d) it is a (more or less) finished game featuring lots of quests that can be analyzed [8].…”
Section: Introductionmentioning
confidence: 99%
“…To be able to study the organizational behaviour of players, we have designed a special quest in which players ought to organize their activities in order to solve it. The quest3 has been designed during a 3-day brainstorming session and later on developed by project members [4,8]. Afterwards, during a data collection phase players (mostly students from three different countries) have played the game during a period of one month.…”
Section: Introductionmentioning
confidence: 99%