2011
DOI: 10.1007/s12193-011-0069-1
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Multi-modal musical environments for mixed-reality performance

Abstract: This article describes a series of multi-modal networked musical performance environments designed and implemented for concert presentation at the Torino-Milano (MiTo) Festival (Settembre musica, 2009, http://www. mitosettembremusica.it/en/home.html) between 2009 and 2010. Musical works, controlled by motion and gestures generated by in-engine performer avatars will be discussed with specific consideration given to the multi-modal presentation of mixed-reality works, combining both softwarebased and real-world… Show more

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Cited by 5 publications
(3 citation statements)
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“…In this context, Loveridge suggests that VR has the potential to be a suitable visual platform for collaboration in networked music performances as well as a valid alternative to existing video-conference systems used in these contexts. An example of a Musical XR performance involving both telematic audio as well as networked SVE remote interactions in virtual worlds is reported in [70], where an ensemble of local and networked performers using both traditional and virtual musical instruments played live for an audience surrounded by an ambisonic array of eight speakers and four projection screens, arranged to provide an immersive audio and video experience. Another example is presented in [93], where authors describe a performance system created in the virtual-world platform Second Life by the Avatar Orchestra Metaverse.…”
Section: ) Networked Systemsmentioning
confidence: 99%
“…In this context, Loveridge suggests that VR has the potential to be a suitable visual platform for collaboration in networked music performances as well as a valid alternative to existing video-conference systems used in these contexts. An example of a Musical XR performance involving both telematic audio as well as networked SVE remote interactions in virtual worlds is reported in [70], where an ensemble of local and networked performers using both traditional and virtual musical instruments played live for an audience surrounded by an ambisonic array of eight speakers and four projection screens, arranged to provide an immersive audio and video experience. Another example is presented in [93], where authors describe a performance system created in the virtual-world platform Second Life by the Avatar Orchestra Metaverse.…”
Section: ) Networked Systemsmentioning
confidence: 99%
“…Perhaps the most common approach, often as a means of bypassing the challenge of latency, has been to use the telematic environment as a medium for free or semi-structured improvisation, often by highly skilled musicians (Handberg and Jonsson 2005;Kim-Boyle 2008;see Mills 2010 for an overview of improvisational approaches). Other approaches have included: a combination of improvisation and score (Deal and Burtner 2011;Fields 2012); one-way transmission (Cooperstock andSpackman 2001 cited in Driessen et al 2011;Rowe andRolnick 2004 cited in Braasch 2009); combining music with other art forms (Cooperstock et al 1999;Oliveros et al 2003both cited in Braasch 2009); mixed reality, involving the overlaying of virtual and live materials (Hamilton et al 2011;Freeman 2005); or generative music and/or sound art (Chafe andO'Modhrain 1996 cited in Chafe 2009;Yoshida et al 2005 cited in Driessen et al 2011;Mizuno 2011; see also Barbosa 2003;Whalley 2015).…”
Section: Contextsmentioning
confidence: 99%
“…Surprisingly, when considering music performance related to IVE, most studies are oriented toward performative and artistic objectives and include expressive behavioral component in their research, without any relationship with social psychology. Hamilton et al [21], in particular, developed a series of multi-modal networked musical performance environments where musical works are controlled by motion and gestures generated by in-engine performer avatars in a virtual environment. Most research in this field focused on the quality of the spatialized audio rendering system.…”
Section: Controlling Environmental Variablesmentioning
confidence: 99%