2021
DOI: 10.1002/rev3.3319
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Multi‐user geometry and geography augmented reality applications for collaborative and gamified STEM learning in primary school

Abstract: Augmented reality (AR) technology has been gaining a meaningful position in the education sector with multiple subjects’ application to support teaching and learning experiences. Thanks to the advancement of hardware and technological platforms it is becoming easier to adopt AR technology at schools. This study represents a systematic literature review of AR application in the area of science, technology, engineering and mathematics (STEM) education at primary school level with the focus on collaborative and g… Show more

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Cited by 5 publications
(3 citation statements)
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References 61 publications
(56 reference statements)
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“…• While Pellas et al (2020), Del Cerro Velázquez and Morales Méndez (2021), and Yegorina et al (2021) reviewed specific technologies like VR and AR, our paper integrates a wider array of technologies including XR and MR, showcasing a comprehensive landscape of immersive technologies' applications.…”
Section: Comparison With Previous Reviewsmentioning
confidence: 99%
See 1 more Smart Citation
“…• While Pellas et al (2020), Del Cerro Velázquez and Morales Méndez (2021), and Yegorina et al (2021) reviewed specific technologies like VR and AR, our paper integrates a wider array of technologies including XR and MR, showcasing a comprehensive landscape of immersive technologies' applications.…”
Section: Comparison With Previous Reviewsmentioning
confidence: 99%
“…• Integrate augmented reality (AR) applications in primary school curricula to foster collaborative and gamified learning experiences, making subjects like geometry and geography more engaging and interactive (Yegorina et al, 2021).…”
Section: Strategies To Enhance Student Engagement and Motivationmentioning
confidence: 99%
“…Nowadays, gamified learning method has been widely used in the field of education and has triggered research among the majority of scholars (Dehghanzadeh et al, 2023; Oliveira et al, 2022). Gamified learning method plays a crucial role in promoting the development of complex cognitive skills and the mastery of higher-order competencies, and is also emerging as an important way to facilitate students’ programming learning and CT skills development (Yegorina et al, 2021). For primary school students, programming concepts such as loops and functions in the programming curriculum are obscure and difficult to understand (De-Marcos et al, 2016).…”
Section: Literature Reviewmentioning
confidence: 99%