2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 2016
DOI: 10.1109/coginfocom.2016.7804567
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Multidisciplinary Wow experiences boosting SMEi

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Cited by 2 publications
(4 citation statements)
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“…In another vein, Pieskä et al [8] provided examples of how wow experiences can be used to enhance business for companies. They suggested that certain disciplines and technologies have an especially high potential for creating wow experiences, such as virtual reality (VR), augmented reality (AR), interactive robotics, and games.…”
Section: Competitionmentioning
confidence: 99%
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“…In another vein, Pieskä et al [8] provided examples of how wow experiences can be used to enhance business for companies. They suggested that certain disciplines and technologies have an especially high potential for creating wow experiences, such as virtual reality (VR), augmented reality (AR), interactive robotics, and games.…”
Section: Competitionmentioning
confidence: 99%
“…They suggested that certain disciplines and technologies have an especially high potential for creating wow experiences, such as virtual reality (VR), augmented reality (AR), interactive robotics, and games. Pieskä et al [8] described several cases in which complex industrial machines were visualized and interior design was performed through the use of game development tools and 3D software, with the resulting virtual experiences creating wow experiences for users. Other examples involve an interactive service robot used in a healthcare environment; an intact 3D representation of a now-destroyed church; VR games used for various visualization purposes; and games utilizing voice recognition, augmented reality (AR) and motion control technology.…”
Section: Competitionmentioning
confidence: 99%
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