In this study, we explore the unique role of video games within the realm of transmedia storytelling, a concept initially defined by Henry Jenkins in 2006. Using "Cyberpunk 2077" and its anime counterpart "Cyberpunk: Edgerunners" as case studies, we investigate how video games contribute to the narrative universe in a way distinct from traditional media. Specifically, the concept of "narrative dissonance" in games is introduced and analyzed. We find that such dissonance is mitigated and complemented by other forms of media, in this case, anime, enhancing the overall storytelling experience. This offers new perspectives on game design and its integration into broader transmedia narratives, which have both academic and economic implications.