2020
DOI: 10.1177/0022243719887378
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Multiperiod Contracting and Salesperson Effort Profiles: The Optimality of “Hockey Stick,” “Giving Up,” and “Resting on Laurels”

Abstract: The authors study multiperiod sales force incentive contracting in which salespeople can engage in effort gaming, a phenomenon that has extensive empirical support. Focusing on a repeated moral hazard scenario with two independent periods and a risk-neutral agent with limited liability, the authors conduct a theoretical investigation to understand which effort profiles the firm can expect under the optimal contract. The authors show that various effort profiles that may give the appearance of being suboptimal,… Show more

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Cited by 9 publications
(8 citation statements)
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References 51 publications
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“…Further, it is also consistent with the existing literature that advocates the use of deadlines in product development; see, for example, Zhang (2016). 6 In any period t = 1, 2, … , T, the agent can exert a costly, private effort e t ∈ {0, 1}, where e t = 1 (respectively, e t = 0) represents working (respectively, shirking); see, for example, Jerath and Long (2020) and Green and Taylor (2016) who also use binary effort for tractability. The outcome of the effort e t is realized in period t and denoted by Z t ∈ {0, 1}, where Z t = 1 (respectively, Z t = 0) represents the event that the agent succeeds (respectively, fails) in developing the story.…”
Section: Model and Problem Formulationsupporting
confidence: 79%
See 1 more Smart Citation
“…Further, it is also consistent with the existing literature that advocates the use of deadlines in product development; see, for example, Zhang (2016). 6 In any period t = 1, 2, … , T, the agent can exert a costly, private effort e t ∈ {0, 1}, where e t = 1 (respectively, e t = 0) represents working (respectively, shirking); see, for example, Jerath and Long (2020) and Green and Taylor (2016) who also use binary effort for tractability. The outcome of the effort e t is realized in period t and denoted by Z t ∈ {0, 1}, where Z t = 1 (respectively, Z t = 0) represents the event that the agent succeeds (respectively, fails) in developing the story.…”
Section: Model and Problem Formulationsupporting
confidence: 79%
“…In any period t=1,2,,T$t=1,2,\ldots , T$, the agent can exert a costly, private effort et{0,1}$e_t \in \lbrace 0, 1\rbrace$, where et=1$e_t = 1$ (respectively, et=0$e_t = 0$) represents working (respectively, shirking); see, for example, Jerath and Long (2020) and Green and Taylor (2016) who also use binary effort for tractability. The outcome of the effort et$e_t$ is realized in period t and denoted by Zt{0,1}$Z_t \in \lbrace 0, 1\rbrace$, where Zt=1$Z_t = 1$ (respectively, Zt=0$Z_t = 0$) represents the event that the agent succeeds (respectively, fails) in developing the story.…”
Section: Model and Problem Formulationmentioning
confidence: 99%
“…This is a major limitation because sales force compensation and performance management are difficult in firms where traditional and digitally-enabled business models coexist (Ulaga and Loveland, 2014). Recent research has used advanced theoretical (Jerath and Long, 2020) and empirical modeling (Chung et al , 2021) to compare control systems and compensation plans in generic business-to-business sales settings. SaaS companies provide a fertile ground to further explore DS sales control systems and compensation plans.…”
Section: Discussionmentioning
confidence: 99%
“…According to them the strengths of the game models are that they are still a new game for children, a unique game tool, a modified game system adapted for learning so that it makes primary school students interested and then has an impact on hockey game products as playing support to attract the attention of high school elementary students. The visual advantage with a bat from a modified water pipe and goalpost makes hockey games interesting and is loved by high-grade elementary school children (Jerath & Long 2020;Mustofa et al 2019). High school students' interest in media Hockey games are motivations that can increase student interest during the play process related to increased student movement activities.…”
Section: Discussionmentioning
confidence: 99%