2018
DOI: 10.1111/cgf.13342
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Multiple Scattering in Inhomogeneous Participating Media Using Rao‐Blackwellization and Control Variates

Abstract: Rendering inhomogeneous participating media requires a lot of volume samples since the extinction coefficient needs to be integrated along light paths. Ray marching makes small steps, which is time consuming and leads to biased algorithms. Woodcocklike approaches use analytic sampling and a random rejection scheme guaranteeing that the expectations will be the same as in the original model. These models and the application of control variates for the extinction have been successful to compute transmittance and… Show more

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Cited by 7 publications
(2 citation statements)
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“…In order to more realistically reproduce light scattering effects, significant progress has also been made in the study of multiple scattering. László et al [14] improved the traditional light-medium interaction model, allowing control of the extinction coefficient and control variables through approximated sampled values, thereby enhancing rendering efficiency. In 2019, Vibert et al [15] presented a new scalable hierarchical VRL method that preferentially samples VRLs according to their image contribution, yet this method requires further improvement for rendering anisotropic media.…”
Section: Related Workmentioning
confidence: 99%
“…In order to more realistically reproduce light scattering effects, significant progress has also been made in the study of multiple scattering. László et al [14] improved the traditional light-medium interaction model, allowing control of the extinction coefficient and control variables through approximated sampled values, thereby enhancing rendering efficiency. In 2019, Vibert et al [15] presented a new scalable hierarchical VRL method that preferentially samples VRLs according to their image contribution, yet this method requires further improvement for rendering anisotropic media.…”
Section: Related Workmentioning
confidence: 99%
“…Rendering participating media is a challenging but important problem, which requires efficiently solving the VRE [1], [3] by means of Monte Carlo path integration [2], [20], [21], [22], [23], photon density estimation [24], [25], [26], [27], [28], [29], [30], or a combination of both [31]. In our current framework, we choose Monte Carlo path integration by virtue of its elegant simplicity, generality, and accuracy.…”
Section: Participating Media Renderingmentioning
confidence: 99%