2020
DOI: 10.3167/armw.2020.080109
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Museums in the Pandemic

Abstract: Throughout human history, the spread of disease has closed borders, restricted civic movement, and fueled fear of the unknown; yet at the same time, it has helped build cultural resilience. On 11 March 2020 the World Health Organization (WHO) classified COVID-19 as a pandemic. The novel zoonotic disease, first reported to the WHO in December 2019, was no longer restricted to Wuhan or to China, as the highly contagious coronavirus had spread to more than 60 countries. The public health message to citizens every… Show more

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Cited by 18 publications
(5 citation statements)
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“…Another example during the lockdown, perhaps inspired by the game "Pokemon Go", was the release of the project "Prisme 7" by the Centre Pompidou in Paris in 2020, which cannot be essentially classified as an online exhibition or a video game. Online "guests" of "Prisme 7" can walk through the aisle and corridors of the iconic architectural space and connect "face to face" with artwork and related texts while they search for hidden gems and power-ups [12]. While this type of public participation has greatly increased audience interest, there is still a lack of creativity.…”
Section: Live In Online Exhibitionsmentioning
confidence: 99%
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“…Another example during the lockdown, perhaps inspired by the game "Pokemon Go", was the release of the project "Prisme 7" by the Centre Pompidou in Paris in 2020, which cannot be essentially classified as an online exhibition or a video game. Online "guests" of "Prisme 7" can walk through the aisle and corridors of the iconic architectural space and connect "face to face" with artwork and related texts while they search for hidden gems and power-ups [12]. While this type of public participation has greatly increased audience interest, there is still a lack of creativity.…”
Section: Live In Online Exhibitionsmentioning
confidence: 99%
“…A reason for this may be the archival style of many digital exhibitions, where the public still consumes passively by seeing, listening, and reading. Even game-like exhibitions largely replicate the "real" rather than exploiting the hyper mediation potential of the digital realm as a means of capturing the multidimensional aspects of the exhibition environment [12].…”
Section: Live In Online Exhibitionsmentioning
confidence: 99%
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“…In addition, the global cultural heritage sector, including museums, encountered significant hurdles due to closures, impacting visitor engagement and satisfaction. Cobley et al (2020) stresses the importance of cultural resilience, urging institutions to adapt and reinvent services amid uncertainty and prepare for future challenges. Despite the museum's innovative trend to sustain competitiveness during the pandemic, (Agostino et al, 2020;Antara & Sen, 2020), there is scarce effort to evaluate visitor satisfaction towards these paradigm shifts globally.…”
Section: Introductionmentioning
confidence: 99%
“…At first, front-of-house staff were repurposed in other areas, such as helping to catalog and digitize collections [3]. But as the pandemic wore on, there was increased pressure for furloughs and then layoffs among museum staff and educators [4].…”
Section: Introductionmentioning
confidence: 99%