Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems 2023
DOI: 10.1145/3544548.3580702
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"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games

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Cited by 15 publications
(5 citation statements)
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“…Many mainstream games are inaccessible to BLV players [40], yet a significant number of BLV players express a strong desire to engage with these games. Work by Gonçalves et al, for example, revealed how BLV gamers adapt by using existing features within these games, such as sound design, to overcome their general inaccessibility [21]. Despite their efforts, BLV players still face challenges due to missing information and the increased cognitive effort needed to play these games without the necessary assistive tools, resulting in a less enjoyable experience.…”
Section: Fun and Autonomy In Games For Blv Audiencesmentioning
confidence: 99%
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“…Many mainstream games are inaccessible to BLV players [40], yet a significant number of BLV players express a strong desire to engage with these games. Work by Gonçalves et al, for example, revealed how BLV gamers adapt by using existing features within these games, such as sound design, to overcome their general inaccessibility [21]. Despite their efforts, BLV players still face challenges due to missing information and the increased cognitive effort needed to play these games without the necessary assistive tools, resulting in a less enjoyable experience.…”
Section: Fun and Autonomy In Games For Blv Audiencesmentioning
confidence: 99%
“…Gaming for BLV audiences has largely centered around "audio games" -games that present audio-based experiences and which often feature little to no visuals [16,35]. Many well-known audio game titles -such as Terraformers [25, 58], A Hero's Call [39], and ShadowRine [30] -represent environments as lists and twodimensional grids [21]. However, this approach simplifies worlds that may have otherwise been rich and highly detailed were they designed for sighted players -thus resulting in inequivalent gaming experiences [1].…”
Section: Game Accessibility Tools For Blv Playersmentioning
confidence: 99%
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