Proceedings of the 2005 Conference on Computer Support for Collaborative Learning Learning 2005: The Next 10 Years! - CSCL '05 2005
DOI: 10.3115/1149293.1149334
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Mystery at the museum

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Cited by 76 publications
(5 citation statements)
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“…A RAG facilitates visitors' interactions with museum exhibits in various types of puzzles via challenges and compelling narratives (Whitton et al , 2014). The puzzles spark visitors' curiosity in regard to museum exhibitions, and their active engagement strengthens the connection between visitors and the museum, thereby promoting their return visits (Klopfer et al ., 2017). Owing to the complexity of puzzles, RAG refers to a new form of collaborative games that make extensive use of collective intelligence aimed at problem-solving (De Beer and Bothma, 2016).…”
Section: Background Literaturementioning
confidence: 99%
“…A RAG facilitates visitors' interactions with museum exhibits in various types of puzzles via challenges and compelling narratives (Whitton et al , 2014). The puzzles spark visitors' curiosity in regard to museum exhibitions, and their active engagement strengthens the connection between visitors and the museum, thereby promoting their return visits (Klopfer et al ., 2017). Owing to the complexity of puzzles, RAG refers to a new form of collaborative games that make extensive use of collective intelligence aimed at problem-solving (De Beer and Bothma, 2016).…”
Section: Background Literaturementioning
confidence: 99%
“…With the growth of the use of mobile devices in the work place and in schools (De Freitas & Griffiths, 2008;Facer, Joiner, Stanton, Reid, Hull, & Kirk, 2004;Klopfer, Perry, Squire, & Jan, 2005;Norris & Soloway, 2009;Pachler, Bachmair, & Cook, 2010;Petrova & Li, 2009;Sharples, 2006;Squire & Jan, 2007;Squire & Klopfer, 2007), it is now easier for games to be installed in mobile devices, and males no longer have primary access to and control over public and domestic leisure spaces. Thus, girls may spend as much time playing games as boys if they have more access to and control over their game space.…”
Section: Gender and Gameplaymentioning
confidence: 99%
“…Alguns jogos como os MMORPGs ,acrônimo para Massive Multiplayer Online Role Playing Game, que são jogos onde o usuário encontra-se imerso em um ambiente virtual e pode formar equipes, coletar itens e realizar as mais diversas atividades. Estes tipos de jogos também podem ser utilizados na educação como os propostos por Klopfer, Perry e Squire (2005) , que disponibiliza um ambiente virtual onde vários usuários podem interagir entre si e com o próprio ambiente, através de dispositivos móveis, com elementos do museu físico, além de jogar passatempos relacionados. Já Camarotti, Castanho e Venturelli, S.( 2007) propuseram um sistema que leva virtualmente os alunos a lugares remotos como Muralha da China e Pirâmides do Egito ao lado de seus colegas,podendo visitar locais como museus, monumentos e zoológicos podendo absorver conhecimentos das mais diversas áreas interagindo com os mais diversos ambientes.…”
Section: Jogos Colaborativos E Educaçãounclassified