“…Despite the rising popularity of esports establishing the state-of-theart is challenging due to commercial confidentiality resulting in many systems and findings being unavailable to the public. That said, there are emerging trends in academic esports research across a broad range of topics and disciplines including; AI, analytics, psychology, education, visualisation (Block et al, 2018), ethnography, marketing, management and business, e.g. Hamari and Sjöblom (2017), Schubert et al (2016), Seo (2013), Xue, Pu, Hawzen, and Newman (2016), Yang, Harrison, and Roberts (2014) and Yannakakis (2012).…”