Abstract. This paper presents a digitally enhanced model of performeraudience communion in an interactive storytelling setting, based on an intelligent prompt system. The audience response is taken into account through emotion detection; the performer decides about her/his attitude towards the audience. The intelligent prompt advises the performer about how to continue the story. The model, named DoPPioGioco ("DoublePlay"), has been implemented as a prototype system, a virtual environment that realizes a feedback loop between the performer and audience.