2016 IEEE 14th International Conference on Software Engineering Research, Management and Applications (SERA) 2016
DOI: 10.1109/sera.2016.7516137
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Narratives and sensor driven cognitive behavior training game platform

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Cited by 12 publications
(2 citation statements)
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“…These sensors rely on real time data to guide a visual PC interface. Park et al developed a game leveraging the data from electroencephalograms (EEGs) to guide game elements (45).…”
Section: Discussionmentioning
confidence: 99%
“…These sensors rely on real time data to guide a visual PC interface. Park et al developed a game leveraging the data from electroencephalograms (EEGs) to guide game elements (45).…”
Section: Discussionmentioning
confidence: 99%
“…The behaviors of adults have fixed patterns and take place in regular locations. In contrast, the behaviors of school-age children carry some distinctive features [1][2][3][4]. The daily activities of school-age children often take place in open spaces like schools and streets.…”
Section: Introductionmentioning
confidence: 99%