2019
DOI: 10.5194/isprs-annals-iv-2-w5-279-2019
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Navigation in Indoor Voxel Models

Abstract: <p><strong>Abstract.</strong> The paper proposes to use voxel models of building interiors to perform indoor navigation. The algorithms can be purely geometrical, not relying on semantic information about different building elements, such as floors, walls, stairways etc. Therefore, it is possible to use voxel models from different data sources, in addition to vector-to-raster conversions. The paper demonstrates this on the basis of tree different input types: hand measurements, point clouds a… Show more

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Cited by 21 publications
(14 citation statements)
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“…Once a distance transform is signed, we can determine if a point is within or out of an object [49]. The use of distance transform is versatile including computer graphics, digital image processing (e.g., blurring effects, skeletonizing), path planning and pathfinding [20].…”
Section: Binary and Non-binary Voxelisationmentioning
confidence: 99%
See 1 more Smart Citation
“…Once a distance transform is signed, we can determine if a point is within or out of an object [49]. The use of distance transform is versatile including computer graphics, digital image processing (e.g., blurring effects, skeletonizing), path planning and pathfinding [20].…”
Section: Binary and Non-binary Voxelisationmentioning
confidence: 99%
“…Voxel-based methods are extensively applied for the processing of point clouds [15][16][17]. A quick voxelisation is suggested to derive navigable areas for pedestrian simulation [18][19][20] and collision detection [21,22]. As we can see voxels are highly applicable in various domains due to their discrete representation creating a continuous phenomenon in space.…”
Section: Introductionmentioning
confidence: 99%
“…While appropriate for realistic visualisation, Boundary representation can fall short in performing spatial operations as volume validation and computation. Therefore, for many applications Spatial Occupancy Enumeration (e.g., voxels [125,126]) can be seen as alternative [127,128]. There is no strict pattern which geometric representation is employed in different disciplines.…”
Section: Spaces Representationmentioning
confidence: 99%
“…Moreover, such an alignment process-also known as pose normalization [49]-can still be a reasonable choice, even if the respective indoor reconstruction method does not presuppose a Manhattan World-compliant building structure. This is for instance the case when a respective indoor reconstruction approach makes use of a voxel grid or octree representation of the input data [50][51][52][53]. Even if a voxel-based indoor reconstruction approach is able to handle building structures deviating from the Manhattan World assumption, having room surfaces aligned with the coordinate axes and thus with the voxel grid will result in a cleaner and visually more appealing reconstruction in the voxel space.…”
Section: Introductionmentioning
confidence: 99%