2015
DOI: 10.1007/978-3-319-22723-8_3
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Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove – ExoSkin

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Cited by 12 publications
(14 citation statements)
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“…Studying these underexploited senses and their interactions will enhance the design scope of multisensory design for future interactive technologies, multimedia applications, virtual reality systems, and beyond (think, for example, about multisensory technology for future space explorations 13 ).…”
Section: Sense Of Tastementioning
confidence: 99%
“…Studying these underexploited senses and their interactions will enhance the design scope of multisensory design for future interactive technologies, multimedia applications, virtual reality systems, and beyond (think, for example, about multisensory technology for future space explorations 13 ).…”
Section: Sense Of Tastementioning
confidence: 99%
“…Haptic interfaces, along with mechanical actuators can be used in prosthetics, to help retrieve the sense of touch in cases where it has been lost or impaired, or in remotely operated robots in settings that include teleoperated medical interventions [259], handling of materials in extreme environmental conditions [260], or aerospace research [261]. They are also vastly employed in the day-to-day and entertainment applications, such as feedback buttons in mobile phones, touchpads, or car dashboards (vibrate as a simple binary cue to inform of on or off states) [262].…”
Section: Haptic Interfacesmentioning
confidence: 99%
“…In Exoskin [30], jamming is coupled with shape-change mechanisms to transfer the shape of an object to the hands of its wearer. The glove is demonstrated in the context of space exploration where wearing a thick space suit, although mandatory, suppresses haptic sensations with the environment.…”
Section: Pneumatic Devicesmentioning
confidence: 99%
“…As originally proposed in [30], it is possible to add channels to the jamming bladder in order to keep the particles at a specific position. This could be particularly useful when gravity is at play (the player is moving and thus the particles progressively fall in the same locations).…”
Section: Patch Improvements With Channelsmentioning
confidence: 99%