2020
DOI: 10.1016/j.heliyon.2020.e03339
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Neoaltar: An interactive multimedia day of the dead experience

Abstract: Technology has permeated many aspects of human life, from everyday events, entertainment, learning environments, festivities, even solemn ceremonies; such is the case of the century-old Mexican tradition of Day of the Dead. Altars or offerings as they are sometimes called, are a central part of this celebration; whether they are small homemade shrines or big public installations, they are a narrative medium to tell the life-story and honor the memory of a beloved or important individual. This paper presents th… Show more

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Cited by 7 publications
(4 citation statements)
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“…They have desire to use media that integrates video, animation and audio in one application as well as accessible anytime anywhere. It can be called as interactive multimedia (Baquier Orozco et al, 2020;Davis et al, 2018;Untari et al, 2020;Vagg et al, 2020). In line with previous research that found the use of multimedia motivates them to learn and enable them to write academic writings better.…”
Section: Discussionsupporting
confidence: 56%
“…They have desire to use media that integrates video, animation and audio in one application as well as accessible anytime anywhere. It can be called as interactive multimedia (Baquier Orozco et al, 2020;Davis et al, 2018;Untari et al, 2020;Vagg et al, 2020). In line with previous research that found the use of multimedia motivates them to learn and enable them to write academic writings better.…”
Section: Discussionsupporting
confidence: 56%
“…Material is delivered by the teacher and explained in front of the student. The student listens to it and that is how the traditional method of teaching runs (Baquier Orozco et al, 2020;Crawley et al, 2019). The relations between students and teachers influence their understanding of the material by students (Baharuddin et al, 2019;Georgieva, 2019;Susilawati et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…An attractive design that pays attention to human needs as product users can produce designs that can actually be used by product users continuously [1][17]. Multimedia products must be designed attractively according to the learning context, learning environment, and learning objectives to be achieved so that the product does not become redundant and does not provide benefits [18]. The behavior will also be built if the multimedia used in learning is in accordance with what content is being studied so that it becomes relevant [19].…”
Section: Figure 2 Product Designmentioning
confidence: 99%