IEEE INFOCOM Workshops 2009 2009
DOI: 10.1109/infcomw.2009.5072168
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Network Coding in Ad Hoc Networks: A Realistic Simulation Study

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Cited by 6 publications
(13 citation statements)
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“…As the number of nodes increases, there are more chances to successfully decode the packets, but on the other hand a conflicting situation arises as there are more collisions and the chances of a decoding failure increases as well. Their P loss results are also in conflict with the results mentioned in [15], who showed that RLNC shows poor performance when the number of nodes increases. Another result between P loss and length of coding vector shows that there is strong influence of the size of the coding vector and P loss .…”
Section: Rlnc-based Broadcast In Dense Environmentmentioning
confidence: 60%
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“…As the number of nodes increases, there are more chances to successfully decode the packets, but on the other hand a conflicting situation arises as there are more collisions and the chances of a decoding failure increases as well. Their P loss results are also in conflict with the results mentioned in [15], who showed that RLNC shows poor performance when the number of nodes increases. Another result between P loss and length of coding vector shows that there is strong influence of the size of the coding vector and P loss .…”
Section: Rlnc-based Broadcast In Dense Environmentmentioning
confidence: 60%
“…As an example [9] used 40 kbps and [15] used 50 kbps for single source scenarios. It is mentioned in [15] that their RLNC based probabilistic broadcast algorithm has high packet loss for higher data rates. We used up to 100 kbps for a single source and up to 25 kbps per source for 04-source scenarios.…”
Section: Discussionmentioning
confidence: 99%
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