2003
DOI: 10.1080/1463922021000020918
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Neuroadaptive technologies: Applying neuroergonomics to the design of advanced interfaces

Abstract: This article describes an emerging approach to the design of human-machine systems referred to as "neuroadaptive interface technology". A neuroadaptive interface is an ensemble of computer-based displays and controls whose functional characteristics change in response to meaningful variations in the user's cognitive and/or emotional states. Variations in these states are indexed by corresponding central nervous system activity, which control functionally adaptive modifications to the interface. The purpose of … Show more

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Cited by 58 publications
(24 citation statements)
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“…Despite the increasing numbers of controller buttons and various ways to provide input to the computer, HCI in its common form is a highly asymmetrical exchange of information between user and machine (Hettinger et al 2003). While the computer is able to convey a multitude of information, users are rather limited in their possibilities to provide input.…”
Section: Passive Bci and Affect-based Game Adaptationmentioning
confidence: 99%
“…Despite the increasing numbers of controller buttons and various ways to provide input to the computer, HCI in its common form is a highly asymmetrical exchange of information between user and machine (Hettinger et al 2003). While the computer is able to convey a multitude of information, users are rather limited in their possibilities to provide input.…”
Section: Passive Bci and Affect-based Game Adaptationmentioning
confidence: 99%
“…This standard mode of human-computer interaction (HCI) is asymmetrical with respect to information exchange (Hettinger et al, 2003). In other words, the computer is capable of providing a wealth of information with respect to the internal state of the system (e.g., hardware capabilities, memory usage etc.…”
Section: Introductionmentioning
confidence: 99%
“…hard disk space, download speed, memory use) while the computer is essentially 'blind' to the psychological status of the user (Hettinger, Branco, Encarnaco, & Bonato, 2003). The physiological computing paradigm provides one route to a symmetrical HCI where both human and computer are capable of "reading" the status of the other without the requirement for the user to produce explicit cues; this symmetrical type of HCI can be described as a dialogue as opposed to the asymmetrical variety that corresponds to two monologues (Norman, 2007).…”
Section: Introductionmentioning
confidence: 99%