2019
DOI: 10.1007/978-981-13-2119-1_48
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Neurorehabilitation Platform Based on EEG, sEMG and Virtual Reality Using Robotic Monocycle

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Cited by 8 publications
(7 citation statements)
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“…Additionally, another novel BCI application was identified using entertainment and/or sport devices. The publication in [ 45 ] proposed to use a robotic monocycle, a neurorehabilitation platform based on EEG, surface electromyography (sEMG) and immersive virtual reality (IVR) to move the user’s legs. The system consisted of a customized electronic board to control the monocycle according to the user’s MI, sEMG signals that were collected from the leg muscles in order to identify onset and displacement, a serious game, and the monocycle, which was equipped with inertial sensors placed on the pedals that were used to measure the cadence developed by the user while pedaling.…”
Section: Resultsmentioning
confidence: 99%
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“…Additionally, another novel BCI application was identified using entertainment and/or sport devices. The publication in [ 45 ] proposed to use a robotic monocycle, a neurorehabilitation platform based on EEG, surface electromyography (sEMG) and immersive virtual reality (IVR) to move the user’s legs. The system consisted of a customized electronic board to control the monocycle according to the user’s MI, sEMG signals that were collected from the leg muscles in order to identify onset and displacement, a serious game, and the monocycle, which was equipped with inertial sensors placed on the pedals that were used to measure the cadence developed by the user while pedaling.…”
Section: Resultsmentioning
confidence: 99%
“…Finally, obtaining the highest percentage, there were 11 studies involving non-immersive virtual reality. There were the following: a game proposed in [ 30 ], which showed greater effectiveness compared to traditional rehabilitation, a wheelchair [ 31 ], the system to control a mobile robot based on EEG analysis, and two mental tasks (relaxed state and motor imagination of the right hand) [ 36 ], systems with FES [ 37 , 42 ], the system that decoded lower limb joint angles during walking [ 40 ], the rehabilitation hand [ 46 ] and the robotic monocycle of [ 45 ].…”
Section: Resultsmentioning
confidence: 99%
“…We highlight from our approach that it does not depend on specific cycling ergometers or hardware (Chen et al 2017) since it estimates the cadence based on user's hip kinematics instead of crank angle of the ergometer likewise (Cardoso et al 2019;Ferreira et al 2019;Grani and Bruun-Pedersen 2017). The easiness and accessibility of the setup sets the universality of the system, yet being useful as virtual rehabilitation solution in day-care centres, rehabilitation clinics or even for home-based therapies.…”
Section: Discussionmentioning
confidence: 99%
“…Also, in the near future, we plan to improve the design of the virtual scenarios to allow different uses of the tracking sensor, for example, to capture circular movements for the upper limb. Another positive aspect is that our approach is perfectly portable and simple to assemble, unlike the systems proposed by Cardoso et al (2019), Ferreira et al (2019 and Grani and Bruun-Pedersen (2017), which are based on the mechanical adaptation of commercial ergometers crank/pedals or custom hardware developments.…”
Section: Discussionmentioning
confidence: 99%
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