5.0% 2.6% 1.2% 0.6% 0.4% 0.2% 9.6% 6.8% 4.8% 3.7% 2.7% 1.5% 54.5% 26.9% 8.1% 1.9% 0.5% 0.1% 8.7% 2.1% 0.6% 0.2% 0.1% >1m >2m >4m >8m >16m >32m 0% 10% 20% 30% 40% 50% TetGen CGAL TetWild Ours CGAL #T = 1 362 980 444s TetGen #T = 8 221 130 1705s TetWild #T = 459 626 1588s Ours #T = 278 997 291s Input #F = 392 040 Fig. 1. A mouse skull model (from micro-CT) tetrahedralized by fTetWild (right) compared with other popular tetrahedral meshing algorithms. The plot shows the percentage of models requiring more than a certain time for the different approaches over 4540 inputs (the subset of Thingi10k where all 4 algorithms succeed). Our algorithm successfully meshes 99.4% of the input models in less than 2 minutes, and processes all models within 32 minutes. The comparison has been done using the experimental setup of TetWild ] and selecting a similar target resolution for all methods. The CGAL surface approximation parameter has been selected to be comparable to the envelope size used for TetWild and for our method.We propose a new tetrahedral meshing technique, fTetWild, to convert triangle soups into high-quality tetrahedral meshes. Our method builds upon the TetWild algorithm, inheriting its unconditional robustness, but dramatically reducing its computation cost and guaranteeing the generation of a valid tetrahedral mesh with floating point coordinates. This is achieved by introducing a new problem formulation, which is well suited for a pure floating point implementation and naturally leads to a parallel implementation. Our algorithm produces results qualitatively and quantitatively similar to TetWild, but at a fraction of the computational cost, with a running time comparable to Delaunay-based tetrahedralization algorithms. ACM Reference format: