“…According to Dunleavy, Dede and Mitchell (2009), AR's most significant advantage is its "unique ability to create immersive hybrid learning environments that combine digital and physical objects, thereby facilitating the development of processing skills such as critical thinking, problem solving, and communicating through interdependent collaborative exercises" Augmented reality has a wide variety of fields of applications, such as art (Amakawa & Westin, 2018), maths (Cai et al, 2019), medicine (ChanLin, ChiChan & Wan, 2019), tourism (Kourouthanassis, Boletsis, Bardaki & Chasanidou, 2015), entertainment or education (Villalustre, 2020). In this line and according to Chiang, Yang, and Hwang (2014a), AR technology provides relevant information, guidance to the students and supports motivation.…”