2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2019
DOI: 10.1109/ismar-adjunct.2019.00029
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New System to Measure Motion Motion-to-Photon Latency of Virtual Reality Head Mounted Display

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Cited by 3 publications
(2 citation statements)
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“…Rotations applied to the Oculus Rift DK2 show latencies in the range of 40-85 ms (Chang et al, 2016;Feldstein & Ellis, 2020;Raaen & Kjellmo, 2015;Seo et al, 2017), though a minority of studies have found latencies in the region of 1-26 ms, depending on the settings (Kijima & Miyajima, 2016;Zhao et al, 2017). Translations applied to the HTC Vive and HTC Vive Pro have shown latencies of about 22 ms (Jones et al, 2019;Niehorster et al, 2017;Xun et al, 2019). Estimated values for other popular headsets, like the Oculus Rift CV1, Oculus Rift S, and Valve Index, are currently absent from the literature.…”
mentioning
confidence: 99%
“…Rotations applied to the Oculus Rift DK2 show latencies in the range of 40-85 ms (Chang et al, 2016;Feldstein & Ellis, 2020;Raaen & Kjellmo, 2015;Seo et al, 2017), though a minority of studies have found latencies in the region of 1-26 ms, depending on the settings (Kijima & Miyajima, 2016;Zhao et al, 2017). Translations applied to the HTC Vive and HTC Vive Pro have shown latencies of about 22 ms (Jones et al, 2019;Niehorster et al, 2017;Xun et al, 2019). Estimated values for other popular headsets, like the Oculus Rift CV1, Oculus Rift S, and Valve Index, are currently absent from the literature.…”
mentioning
confidence: 99%
“…Rotations applied to the Oculus Rift DK2 show latencies in the range of 40-85ms (Chang et al, 2016; Feldstein & Ellis, 2020; Raaen & Kjellmo, 2015; Seo et al, 2017), though a minority of studies have found latencies in the region of 1-26ms depending on the settings (Kijima & Miyajima, 2016; Zhao et al, 2017). Translations applied to the HTC Vive and HTC Vive Pro have shown latencies of about 22ms (Jones et al, 2019; Niehorster et al, 2017; Xun et al, 2019). Estimated values for other popular headsets, like the Oculus Rift CV1, Oculus Rift S, and Valve Index, are currently absent from the literature.…”
mentioning
confidence: 99%