2010
DOI: 10.7551/mitpress/8854.001.0001
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Newsgames

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Cited by 133 publications
(64 citation statements)
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“…According to Bogost et al [2], "even if they are not games quite like Pac-Man or The Sims, infographics can become game-like, exploiting the properties of games in numerous ways: to encourage the manipulation of information for replayability, to allow pleasurable engagement with a system, or to invite exploration." Nicholas Diakopoulos [5] points out that there are several challenges with the gamification of information graphics, specially when these deal with data that is variable through time (updated, refreshed, dynamic).…”
Section: Interactivity and Its Relation With Contextmentioning
confidence: 99%
See 1 more Smart Citation
“…According to Bogost et al [2], "even if they are not games quite like Pac-Man or The Sims, infographics can become game-like, exploiting the properties of games in numerous ways: to encourage the manipulation of information for replayability, to allow pleasurable engagement with a system, or to invite exploration." Nicholas Diakopoulos [5] points out that there are several challenges with the gamification of information graphics, specially when these deal with data that is variable through time (updated, refreshed, dynamic).…”
Section: Interactivity and Its Relation With Contextmentioning
confidence: 99%
“…Most of the game-y information graphics, or playable infographics (the alike term coined by Bogost et al [2]), have been produced by news media (for example Budget Hero 13 , created by American Public Media) or marketing initiatives (SPENT by McKinney). The fact is that these organizations depend on deadlines and usually cannot invest too much time developing these types of visualizations.…”
Section: Interactivity and Its Relation With Contextmentioning
confidence: 99%
“…In the video game Play Madrid (about the 11M attacks), the player has to click on the candles of the people to make the flame stronger: if he stops clicking, he loses. Bogost, Ferrari, and Schweizer (2010) describe several examples and broadly categorize the concept, including interactive infographics in it. The authors' perspective is very optimistic as to what newsgames -heirs of graphic humor in the press, for their humorous and caricatured content -could contribute to journalism in the digital era.…”
Section: Spectacle Information and Political Satirementioning
confidence: 99%
“…They argue that, as performances of historical, newsworthy and serious subjects extend to the interactive space in more playable formats, this will also encourage "new modes of thinking about news in addition to new modes of production"modes which are more active and involved. 68 At least superficially, the radio version of Invisible Belfast may be able to address the lack of seriousness that some, rightly or wrongly, attribute to gaming in these contexts. The radio format, or more accurately, the public's expectations of the radio format, can possibly afford a level of gravitas and worthiness, and even social realism, that the taken-lightly field of gaming might not obviously afford.…”
Section: Indie Game: [In]visible Belfastmentioning
confidence: 99%
“…The radio format, or more accurately, the public's expectations of the radio format, can possibly afford a level of gravitas and worthiness, and even social realism, that the taken-lightly field of gaming might not obviously afford. 69 The problem is that the invisible belfast concept up to this point has engaged a necessary degree of playfulness, having a speculative nature, and critiquing the format of news media as much as anything. 70 The radio version attempts to balance this by including both the fictional frame and real interviews.…”
Section: Indie Game: [In]visible Belfastmentioning
confidence: 99%