2022
DOI: 10.1016/j.entcom.2021.100457
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“Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems

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Cited by 42 publications
(13 citation statements)
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“…There has been increased interest recently in the use of holograms and holographic representations in virtual environments (Casagrande, 2020;Verdict Media, 2022). However, the consensus seems to be that these systems will not replace the pervasive virtual avatars in the near future (Pakanen et al, 2022). Most experts agree that holographic virtual representations have advantages in specific application areas (such as healthcare), but expect avatars to remain as the ubiquitous form of virtual representation in most online virtual environments (O'Connor, 2021;Wolf et al, 2022).…”
Section: Avatarsmentioning
confidence: 99%
“…There has been increased interest recently in the use of holograms and holographic representations in virtual environments (Casagrande, 2020;Verdict Media, 2022). However, the consensus seems to be that these systems will not replace the pervasive virtual avatars in the near future (Pakanen et al, 2022). Most experts agree that holographic virtual representations have advantages in specific application areas (such as healthcare), but expect avatars to remain as the ubiquitous form of virtual representation in most online virtual environments (O'Connor, 2021;Wolf et al, 2022).…”
Section: Avatarsmentioning
confidence: 99%
“…Their research provides off-the-shelf workflows and research methodologies for future psychological research on digital bodies and identity. Pakanen et al (2022) presented two studies on how users want to see other users in VR and AR multi-user systems, focusing on avatar visual designs. They created 36 comparable avatars with six styles ranging from Photorealistic, Hologram, Cartoon, Shadow, Robot, to Furry, and six body alterations from full body to only eye and mouth.…”
Section: Avatar-identity Related User Studymentioning
confidence: 99%
“…It is also worthwhile marking social VR citizens who have suspicious identities or activities. One the other hand, Pakanen et al (2022) suggests that visual designs of avatars will influence how other users perceive them and might have an impact on trust-building. It will be interesting to find out whether explicit information of authenticity (e.g., an identity status) or implicit indicators (e.g., the designs or rendering styles of the avatars) can effectively communicate the trustworthiness of social VR citizens and influence their trust among each other.…”
Section: Rq4: How To Indicate the Authenticity Of Social Vr Citizens'...mentioning
confidence: 99%
“…VR also provides more equal opportunities globally and facilitates viewpoints from globally scattered team members, benefiting both the multi-national company and its employees. Lifelike, realistic avatars would further improve the sense of togetherness and working as a team, as people would be easily recognized in VR [53].…”
Section: Benefits Of Vr To Collaboration and Inclusivenessmentioning
confidence: 99%