This article is based on data from pre-Soviet Siberia, mainly, the West Buryat and Tungus Evenk groups. As a product that cannot be produced, game is an ideal example of something that requires 'luck'. Far from being passively received, luck requires an active behavior and implies controlled interactions with various types of agencies of the natural environment and within society. Luck is the outcome of a multirelational process that starts with multiple precautionary measures, continues with fostering, and ends with sharing practices. This action results, paradoxically, in challenging both equality and differentiation, social redistribution and individual responsibility. Throughout this process, luck is associated with meat and vital force (as a substance) and with love, play, and wealth (as a value).