1996
DOI: 10.1117/1.600737
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Nonuniformly sampled computer‐generated holograms

Abstract: Abstract. An novel algorithm for computing holographic fringe patterns based on nonuniform sampling is described. We show both analytically and via simulation that nonuniform sampling reduces the number of samples required to represent the hologram, in some cases by as much as 30 to 40%. This method of computing compact holograms is information-theoretically lossless. Methods for decompressing the computed fringe pattern are also presented. The algorithm is implemented on the Massachusetts Institute of Technol… Show more

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Cited by 11 publications
(4 citation statements)
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“…Several nonuniform sampling schemes have been suggested based on the observation that the bandwidth of the object remains unchanged as a consequence of the all-pass nature of the linear system that represents the diffraction [186], [187], [188]. Another approach observes that the information of interest in a hologram is carried in the complex envelope of the fringe pattern and not in the carrier ( [189]).…”
Section: ) Sampling Of Optical Signals With Finite Extent In Differementioning
confidence: 99%
“…Several nonuniform sampling schemes have been suggested based on the observation that the bandwidth of the object remains unchanged as a consequence of the all-pass nature of the linear system that represents the diffraction [186], [187], [188]. Another approach observes that the information of interest in a hologram is carried in the complex envelope of the fringe pattern and not in the carrier ( [189]).…”
Section: ) Sampling Of Optical Signals With Finite Extent In Differementioning
confidence: 99%
“…Spatial subsampling sacrifices part of the spectrum through bandwidth compression and in essence is a lossy compression method. The nonuniform sampling method was introduced in HPO holographic stereograms by R Pappu [31] to achieve minimum information holograms. However, in contrast to the intensive studies on the bandwidth compression of HPO holographic stereogram systems, full parallax holographic stereogram compression has been rarely studied.…”
Section: Introductionmentioning
confidence: 99%
“…The advent of electroholography during the proliferation of interactive systems has framed research strongly in that context; shortly after the first truly visually compelling display holograms were computed using interference modeling techniques, 1,2 generating and updating images rapidly assumed priority over inventing and improving algorithms for visual realism. In this interest of efficiency, computational methods have been designed to employ look-up tables, 3 difference methods, 4 nonuniform sampling methods, 5 precomputed stereogram-style diffractive elements, 6 and compressed, encoded representations of the fringes themselves. 7 Some of these approaches, most notably the last two, have somewhat traded image quality in favor of data compression and computational economy.…”
Section: Introduction: Speed Versus Realism In Computed Holographymentioning
confidence: 99%