2018
DOI: 10.1109/tcsvt.2017.2751589
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Object Shape Approximation and Contour Adaptive Depth Image Coding for Virtual View Synthesis

Abstract: Abstract-A depth image provides partial geometric information of a 3D scene, namely the shapes of physical objects as observed from a particular viewpoint. This information is important when synthesizing images of different virtual camera viewpoints via depth-image-based rendering (DIBR). It has been shown that depth images can be efficiently coded using contour-adaptive codecs that preserve edge sharpness, resulting in visually pleasing DIBR-synthesized images. However, contours are typically losslessly coded… Show more

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Cited by 15 publications
(5 citation statements)
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“…To handle this problem, 3D Synthesized View Image Quality Metric (3DSwIM) [32] was proposed to measure the perceived quality of the synthesized image and a depth coding algorithm was proposed to improve the 3DSwIM value via preserving the depth edges. Furthermore, since the synthesized videos have annoying flicker due to temporal inconsistency of depth maps, video quality assessment models were proposed in [34] and [35].…”
Section: A Related Workmentioning
confidence: 99%
“…To handle this problem, 3D Synthesized View Image Quality Metric (3DSwIM) [32] was proposed to measure the perceived quality of the synthesized image and a depth coding algorithm was proposed to improve the 3DSwIM value via preserving the depth edges. Furthermore, since the synthesized videos have annoying flicker due to temporal inconsistency of depth maps, video quality assessment models were proposed in [34] and [35].…”
Section: A Related Workmentioning
confidence: 99%
“…Hence, J VSO is an important parameter to predict the D max . The event E 0 and the event E 1 is defined, for example, by (7) and (8), respectively, where J 0 curCTU and J 0 colCTU represents J VSO of the current CTU and the…”
Section: Maximum Splitting Depth Layer Decisionmentioning
confidence: 99%
“…Currently, 3D-HEVC is the latest 3D video coding standard [3][4][5], which can utilise inter-view dependency to compress texture video and depth video efficiently. Depth video is used to synthesise arbitrary-view video by using depth-image-based rendering (DIBR) technology [6,7], so as to provide the audience more choices of perspective. Therefore, the coding quality of the depth video is very critical for 3D-HEVC.…”
Section: Introductionmentioning
confidence: 99%
“…FVV is a research focus on next-generation video technology 1 3 Using texture and the corresponding depth images of a few viewpoints, the depth image-based rendering (DIBR) technique can synthesize the virtual viewpoints in three-dimensional space. Hence, DIBR can ease the encoding and transmission burden and realize the FVV system.…”
Section: Introductionmentioning
confidence: 99%