Proceedings 2020 Network and Distributed System Security Symposium 2020
DOI: 10.14722/ndss.2020.24079
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OcuLock: Exploring Human Visual System for Authentication in Virtual Reality Head-mounted Display

Abstract: The increasing popularity of virtual reality (VR) in a wide spectrum of applications has generated sensitive personal data such as medical records and credit card information. While protecting such data from unauthorized access is critical, directly applying traditional authentication methods (e.g., PIN) through new VR input modalities such as remote controllers and head navigation would cause security issues. The authentication action can be purposefully observed by attackers to infer the authentication input… Show more

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Cited by 48 publications
(23 citation statements)
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“…The finding is clearly feasible over the entire reality-virtuality continuum. Additionally, as noted in Reference [142] XR generally improves the robustness of biosignal classification, while vivid and immersive imagery is preferred by users. XR provides a great opportunity for the development of down-to-earth scenarios with practical scenes that supports complex user interaction in daily life.…”
Section: Two-way Interaction: Closing the Loopmentioning
confidence: 92%
See 2 more Smart Citations
“…The finding is clearly feasible over the entire reality-virtuality continuum. Additionally, as noted in Reference [142] XR generally improves the robustness of biosignal classification, while vivid and immersive imagery is preferred by users. XR provides a great opportunity for the development of down-to-earth scenarios with practical scenes that supports complex user interaction in daily life.…”
Section: Two-way Interaction: Closing the Loopmentioning
confidence: 92%
“…An alternative approach to authentication in XR head-mounted displays relies on unique features of the human visual system, such as eye globe, eyelid, and extraocular muscle movements. OcuLock [142], a system designed specifically for HMDs, captures the EOG associated with the ocular activity. Visual stimuli, presented in an immersive VR environment, improve the robustness of authentication using the acquired signal.…”
Section: Biometrics and Security In Xrmentioning
confidence: 99%
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“…Although there is work on security aspects of VR devices (e.g., authentication and attacks on using virtual keyboards) [15,38,39,41], the privacy of VR is currently not fully understood. Adams et al [1] interviewed VR users and developers on security and privacy concerns, and learnt that they were concerned with data collection potentially performed by VR devices (e.g., sensors, device being always on) and that they did not trust VR manufacturers (e.g., Facebook owning Oculus).…”
Section: Privacy Of Vrmentioning
confidence: 99%
“…The glasses show a randomly created PIN pad on the private display according to which the user can input password through their smartphone. Other proposals include biometric authentication based on head and body movement [31,37,39] or the human visual system [29,32,34]. These proposals require either additional hardware (such as a smartphone) or a training phase to capture the user's biometric pattern.…”
Section: Related Workmentioning
confidence: 99%